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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

A Few Night Rod Tiles by LinktheMaster
Updated: 18 Jan 2005 Posted: 18 Jan 2005 Tags: Greenery, Ground, and 3 more Rating[?]: Rating: 4.56/5 (8 ratings) Information:
A while back I worked on a quest called "Night Rod". I made custom tiles for it, until it ended up as a custom Pure set. I am now releasing all the tiles I had made a few months before the virus hit the quest. These are a few of the tiles, probably my biggest works from it. If you use these tiles, please give me credit on them. I require them for the castle tiles and the ship. The mountains and the trees, I would prefer them, but they are not required. If you do not give me credit for the castle [View Full Description]
A Few Overworld Goodies by )-( Marchland Malady )-(
Updated: 31 Oct 2010 Posted: 31 Oct 2010 Tags: Collection, Greenery, and 3 more Rating[?]: Rating: 2.75/5 (7 ratings) Information:
This is my second attempt at custom tiles (Homemade Dungeon Tiles was my first). There is only one bitmap in this file but hopefully somebody will find a use for the graphics on it. You will probably want to set aside a CSet for these; while I made these I used layering and that apparently makes duplicate colors. That said, instead of nine colors there are fifteen in the bitmap. Using layering in ZQuest would be very wise for these tiles. The most notable feature of this download has to be the f [View Full Description]
A Random Tile Submission #1 by Revfan9
Updated: 15 Mar 2007 Posted: 15 Mar 2007 Tags: 16-color, Collection, and 5 more Rating[?]: Rating: 4.7/5 (9 ratings) Information:
I got bored and made this. These are colored for the Zemix tileset, although they are pretty simple to recolor.
Abstract Backgrounds by Avaro
Updated: 02 Jul 2019 Posted: 02 Jul 2019 Tags: 16-color, Background, and 5 more Rating[?]: No rating Information:
Abstract BGs
Additional BS Rock-Water Transitions by Radien
Updated: 24 Mar 2011 Posted: 24 Mar 2011 Tags: Edited, Misc, and 3 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
First of all, if you are unaware or do not care that BS has been missing some rock-to-water transition tiles, please do not look at or rate this submission. These tiles are only useful to people who are using one of the BS tilesets.

BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, [View Full Description]
Advanced House Tiles by Ccc
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4.57/5 (6 ratings) Information:
Completely custom house exterior tiles
AI Enemies by PrinceMSC
Updated: 13 Jul 2013 Posted: 28 Jan 2006 Tags: Enemy, Original, and 1 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
There isn't much in the AI enemy section. Never really put a lot of work into that area. Anyway, I'm sure you guys can find something to do with 'em.
AI Windmill by PrinceMSC
Updated: 23 Jan 2006 Posted: 23 Jan 2006 Tags: Original, Overworld, and 1 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is the newest version of my custom made windmill. Enjoy!
Alien Sprites by Geoffrey
Updated: 08 Mar 2008 Posted: 08 Mar 2008 Tags: Enemy, Original, and 2 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
Here are some alien sprites I made a while back...they're pretty good, they need a little work on how the arms swing during north and south movement.

When I was making them I was thinking of a sort of 'reverse metroid' where you would be the monster or whatever and in the end you'd fight Samus, but I lost interest pretty early on...

Well, use them how you want, ;).
Alligator Bridge by Jupiter
Updated: 02 May 2010 Posted: 02 May 2010 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4/5 (4 ratings) Information:
You don't have to use these as a bridge, but that's what I did. They can just be decorative.

The water animates around the edge of the alligator:

Frames: 3
Speed: 10

They eyes animate, you can set this at whatever speed you like.
[View Full Description]
Alternate Classic Link by GameLink7
Updated: 01 Jan 2004 Posted: 01 Jan 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 3.4/5 (9 ratings) Information:
One day, on my TI-83+ Claculator, I was messing around, drawing in it when I came with a black and with design of what you see here. I may make more enhanced Classic Tiles. For people who just want to use the Classic Tileset again, Here's a little something to help you out to a little better classic quest. ;)
Alternate Main Character Tiles by Setzer
Updated: 26 Nov 2002 Posted: 26 Nov 2002 Tags: Sprite, 16-color, and 3 more Rating[?]: Rating: 3.57/5 (6 ratings) Information:
Some alternate main character tiles for your quest. They're not in any specific palette, so you'll have to recolor them yourself.
Alternate Mountain Tiles by NoeL
Updated: 11 Jul 2006 Posted: 09 Jul 2006 Tags: Mountains, Original, and 1 more Rating[?]: Rating: 4.7/5 (19 ratings) Information:
Alternate mountain tiles for Prophecies. I was considering not using these, but after I spent a little time playing with them I realised they're actually pretty useful. As you can see I've gone for a more Squaresoft design than Zelda, which came about after playing SD3 again (great mountains in that game).

So, 100% custom drawn madness! Aloha! Go Bananas!

***UPDATE***
A few of you said the stairs lacked depth, so I tried to contrast them a bit more.
Alternate Pure Flowers by Reverse-a-Link
Updated: 01 Jul 2004 Posted: 01 Jul 2004 Tags: Decoration, Greenery, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
I made these flowers on a spur-of-the-moment idea. Originally, they were going to spin, but each time I tried to do that, I failed miserably. So I made them hop and bloom! There are eight frames, and I use 20 tics for the speed. The flowers use palette 2. Enjoy! :D
Alternate Selection Tiles by nicklegends
Updated: 12 Jun 2005 Posted: 12 Jun 2005 Tags: Item, Original, and 1 more Rating[?]: Rating: 4.18/5 (10 ratings) Information:
For my second addition to the tile database, I decided to whip up a simple selection animation. I was dissatisfied with the Pure set's default, so I figured these would be perfect to add to give people some more variety while building quests. :)

There are two sets here, based off each other. The first is a 16-frame circular "swooshing" animation (for lack of a better term) with two swooshes, and the second is a 7-frame modification of the first with four swooshes. By my tradition, a Readme i [View Full Description]

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