Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemDonut. by Radien | ||
Updated: 20 Nov 2004 Posted: 20 Nov 2004 Tags: Decoration, Item, and 3 more Rating[?]: |
Information: I drew a donut. You may rejoice. Uses CSet 0 in Pure/BS. |
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Classy Link by coolgamer012345 | ||
Updated: 31 Jul 2021 Posted: 31 Jul 2021 Tags: Character, Classic_Tileset, and 3 more Rating[?]: |
Information: These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better. |
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Gorons (GBC, large) by Ether | ||
Updated: 10 Jan 2023 Posted: 22 Sep 2021 Tags: Game_Boy, Character Rating[?]: |
Information: Now with portraits! The portraits all come in 64x64, 48x48 and 32x32 versions. |
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Updated LttP Grave by Linkus | ||
Updated: 05 Oct 2007 Posted: 05 Oct 2007 Tags: 16-color, Edited, and 2 more Rating[?]: |
Information: So I'm known for my graphical updates to already existent objects, which end up way better than the original. Guess what I've done. Now the LttP grave has gotten a makeover; now it actually has a written epitaph on it along with Triforce references, and it supports pre-positioned eternal flames for an eerie effect. It is in the DoR palette, but both the grave and flame should rip into PTUX. (Flame A.Speed is best at 2) |
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ML growing bush by PrinceMSC | ||
Updated: 15 Apr 2004 Posted: 15 Apr 2004 Tags: 16-color, Greenery, and 2 more Rating[?]: |
Information: This is the Mystic Land bush tile that grows after you cut it. On the sheet you will notice C, F, and S. The C stands for "combo". The F stands for "frame". And the S stands for "speed". To make the tile work correcly you will beed to link the combos. as you can see there should be three of them. For a longer delay on how fast it grows make more of the stumb combos with the same frame rate and speed and link them together. |
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Storming Heart Container and Piece by CastChaos | ||
Updated: 12 Jan 2008 Posted: 12 Jan 2008 Tags: 16-color, Item, and 1 more Rating[?]: |
Information: DoR Cset 8. Frames: 6. Speed: 5. I wanted to make a WW heart container. After some fails, I took a blank heart, raised its size, took the original DoR hearts' shading's idea and used my Spiritual Stone light animation on it and thus this heart container has born. I made a HCP version for it, using ALttP's HCP logic. Because of the enlarging, they miss some borders, just like some frames of the original DoR HC, but it's not a big problem. On the right, you can see the perfectly outlined ver [View Full Description] |
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Lapper by Zemious | ||
Updated: 10 Feb 2008 Posted: 10 Feb 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: |
Information: -=LAPPER=- This monster is custom made and has never been created for any Zelda-styled game, it clings to the wall in moist damp areas awaiting insidiously for an unfaithful player to step into its snare. I made this custom boss because I felt that we didn't have enough custom bosses/enemies within the purezc sprite database. --- One thing I do and everyone should do is first submit your content to the forums for others to review and critique so that you don't get a bad rating here. My [View Full Description] |
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Cloud and Sky Tiles - Animated by Radien | ||
Updated: 04 Dec 2004 Posted: 03 May 2004 Tags: Decoration, Ground, and 2 more Rating[?]: |
Information: UPDATE! This still stands as my highest-rated Loose Tile submission, so I decided it as high time I gave it an update. You see, when I first finished it, I was so inexperienced that I thought a bunch of 4-tile animations was complicated enough to require a QST file. I also started to butcher BS CSet 5, because I didn't know how to layer mountains on top of clouds. Anyway, I've remedied it to be easy-to-use and useful for the common designer. These tiles are available in New BS, [View Full Description] |
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New Portals by Revfan9 | ||
Updated: 25 Nov 2006 Posted: 25 Nov 2006 Tags: 16-color, Edited, and 1 more Rating[?]: |
Information: I saw Shadowtiger's Chrono Trigger timegate, and I liked it. But it doesn't look as good in quests, and I thought a better style was in order. So I quickly threw this together in the GIMP, reduced the colors, then made it ZC friendly in the editor. Took me all of 15 minutes, really. |
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"Zelda: Prophecies" Forest Temple Interior by NoeL | ||
Updated: 30 Oct 2004 Posted: 30 Oct 2004 Tags: 16-color, Dungeon, and 3 more Rating[?]: |
Information: All (or at least most) of the tiles used in the first dungeon of Prophecies. ALL tiles are 100% custom drawn, and I'm pretty damn happy with the results. I honestly think they're the best custom tiles I've ever done... can you disagree? |
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Peanut Butter Heart by Radien | ||
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Character, and 2 more Rating[?]: |
Information: The perfect addition to any quest. ...No, really. It is. Be sure to use 8 frames, animation speed 5 for optimal dancing power. Made for BS CSet 8. |
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Scrolls 1.2 by link3505 | ||
Updated: 27 Feb 2009 Posted: 15 Aug 2007 Tags: 16-color, Item, and 2 more Rating[?]: |
Information: Graphics for all of the current Scroll items, made for Pure. The order is as follows: Cross Beams, Hurricane Spin, Peril Beam, Quake Hammer, Spin Attack, and the Super Quake There are a few ways to use these: > A standard scroll graphic > Simple stand-alone icons for each scroll [View Full Description] |
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Advance Zelda Title Screen (Redux) by Teilyr | ||
Updated: 17 Sep 2003 Posted: 17 Sep 2003 Tags: 16-color, Misc, and 2 more Rating[?]: |
Information: The base for this screen is Wild Bill's Advance Zelda Title Screen Template. When he added the Pure set, I added in the sword from the Four Swords title screen. After having it on my hard drive for a few months, I've finally decided to submit it. Be sure to rip CSET 9 from the bitmap in the zip! |
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[EZGBZ] Breath of the Wild Shrine Tiles by Shane | ||
Updated: 19 May 2018 Posted: 18 Nov 2017 Tags: Game_Boy, Dungeon, and 1 more Rating[?]: |
Information: Requested by someone, I made these dungeon tiles heavily inspired by the amazing Breath of the Wild. They are meant to resemble the shrines you'd find in the game. |
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Gameboy Potums by coolgamer012345 | ||
Updated: 30 Jul 2018 Posted: 30 Jul 2018 Tags: 16-color, Game_Boy, and 3 more Rating[?]: |
Information: Potum creatures made in the style of GB |