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Triple Triple Dungeons by Linkus
Updated: 12 Mar 2012 Posted: 12 Mar 2012 Tags: Interior, Collection, and 4 more Rating[?]: Rating: 4.63/5 (7 ratings) Information:
What is the Triple Triple Dungeon Set?

Well, for one, it\'s three different dungeon sets (hence one triple), each of which are very modular and can serve different purposes, and by combining certain elements can create at least three more somewhat different-looking dungeons using the dungeon sets(and thus the other triple).

The product is pretty much as-is. Some dungeons look incomplete, but if you are looking for one thing that\'s not in that set, it may be in another. There might even be [View Full Description]
True ALTTP Perspective Z1 Dungeons by FireSeraphim
Updated: 30 Jun 2017 Posted: 08 Jun 2017 Tags: Classic_Tileset, Dungeon, and 3 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
Upon looking at Shane's own freeform friendly FYS walls I was inspired to do the same with the actual walls from the Classic tileset.
Update #3: It seems like the diagonal tiles weren't there in the update. uploaded for real this time
Update #4: Corrected the south facing doors for real this time
[check the description for more info]
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
True BS Link Jump Tiles by Radien
Updated: 12 Mar 2009 Posted: 12 Mar 2009 Tags: 16-color, Player, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
It was pointed out to me that these were overlooked. So for those troopers out there who are porting New BS into the later builds and betas, here you go! Roc's Feather goodness. :D

Most of you will want to use the file "True BS jump.gif". For those of you who have upgraded to Two-Tone True BS Link (a.k.a. "color-changing sleeves" Link), use "Two-Tone True BS jump.gif".
True BS Link: Jump Tiles V2 by Koh
Updated: 09 Sep 2009 Posted: 09 Sep 2009 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4/5 (4 ratings) Information:
The submission Radien gave does look good, but the animation seemed a bit weird to me, so I edited my LTTP Link Jump tiles to fit the True BS Link to make it look better, and well here you go. TWO-TONE version included.

You will probably have to press R.
True Rock - Pure Set by Red Afro
Updated: 22 May 2004 Posted: 22 May 2004 Tags: 16-color, Mountains, and 2 more Rating[?]: Rating: 4.75/5 (19 ratings) Information:
I was tired of the layered cake look of the rock in the pure set, so I made this and added a bunch of textures. I intend to add a few more things.
Tryclyde by 4matsy
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
FINALLY got off my lazy rear and submitted this...:sweat:

It's the 3-headed snake boss from Mario 2, filling in for Aquamentus. :P Actually, my original intent was to shrink him into a 2x2-tile area and use him for an Aquamentus replacement, but I also included the original 3x2 version in this zip for the sake of completeness. Maybe you can make a custom boss out of him or something...:P

Ready for Classic, BS, or Pure use. Just rip the tiles and a CSet from the included pics.

More speci [View Full Description]
Turtle Enemy by Mani Kanina
Updated: 28 Nov 2015 Posted: 28 Nov 2015 Tags: 16-color, Sprite, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Custom Turtle enemy sprite, originally seen in Legend of Lana. It's been fixed up a bit here and uses way less colours, it now uses a two ramp palette.
Twilight Princess Subscreen by Zemious
Updated: 29 Jun 2008 Posted: 29 Jun 2008 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 3.63/5 (7 ratings) Information:
This is the Twilight Princess subscreen, I guess you can say.. it doesn't really have much of a subscreen. :P
This is based off the Gamecube version.

The demonstration screenshot is what you're getting exactly, only its resized so you can see the detail and shading put into the sprite. The screenshot was also resized to show how big it'd look in ZC.

Hope you guys like it! :P
TwinRova and Stone Helix by NineLives
Updated: 16 Mar 2006 Posted: 16 Mar 2006 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
S'more sprites I ripped off.... ahhemmm...
Twinrova...
and Stone Helix...
I'm not sure what they can be used for... but... custom bossez?
Two Swords by ElLibertador
Updated: 02 Feb 2005 Posted: 02 Feb 2005 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
The first is a broken sword the second is just a sword with two other blades coming out of it.
Two-Tone BS Link by Radien
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
I've heard multiple different people complaining that BS's Link is way too monochromatic, but until now I didn't try to do anything about it because I thought there wouldn't be any colors I could eliminate from CSet 6 in order to have separate colors for the hat and tunic.

However, after Skateboarder11 requested I try to make LTTP-style palettes for BS Link, I looked into it, and realized that BS CSet 6 has two extra greens that serve no purpose other than to remain as constant colors for spr [View Full Description]
Two-Tone Koten Link by FireSeraphim
Updated: 07 May 2015 Posted: 07 May 2015 Tags: Character, Player, and 2 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
In a nutshell I basically editted DragonDePlatino's Koten Link tiles to make full use of Link's Palletes in the Koten Tileset. These Link Tiles use the BS Zelda Animation, just so you know.
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
Ulquiorra Portrait by Zemious
Updated: 30 May 2008 Posted: 30 May 2008 Tags: 16-color, Cutscene, and 3 more Rating[?]: Rating: 4.22/5 (8 ratings) Information:
Here are two versions of Ulquiorra, a character from the anime Bleach.
If you're watching the show on T.V, I don't think they're on this guy yet but this is who he is: http://youtube.com/watch?v=KkRXpcRkEPo

This video does contain spoilers for some, but none for people who are watching the anime online in subs.

The versions you're getting are a dimmed down version with less shadeing but will be A LOT easier for ripping into ZC and a very detailed shaded version. All pixels were sprited fr [View Full Description]

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