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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Dungeon Floor Tiles by Breadguy
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 3.6/5 (4 ratings) Information:
These are some tiles that I came up with the other night. You might like them. They feature a blinking effect. The other ones are just regular floor tiles. Hope you like them!
OoT Title Screen Template by Teilyr
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.86/5 (20 ratings) Information:
I took the title screen from OoT 2D, reduced the palette and ripped it into ZC. When you go to put it on to a screen, just place the Z inside of the shield, and work from there. It's pretty easy, with the exception of putting this on the combo table. :P

Note:The base logo & the word Zelda use 2 different csets.
Masks, Shore Edges, and Trees by Jaivaz
Updated: 02 Mar 2004 Posted: 02 Mar 2004 Tags: 16-color, Greenery, and 3 more Rating[?]: Rating: 2.57/5 (6 ratings) Information:
Basically this is just a bunch of tiles I made and edited.
the masks are supposed to be like Majora's Mask (I may update with more different kinds of masks...)and the small one can be overlaped onto other tiles to make "Mask Minions." The shore edges are...just that they are simple and can fit the pure set shorelines. And as for the tree, its just the same ol' pure tree only now on top of Mr.Z's Pure Grass.
:)
Arrows and stuff by Manifesto Empire
Updated: 02 Mar 2004 Posted: 02 Mar 2004 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 1.62/5 (12 ratings) Information:
Use these tiles on newfirst on colour 0.It is my first so take it easy. :?
Treasure Chests by InuYasha
Updated: 23 Feb 2004 Posted: 23 Feb 2004 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 3.5/5 (5 ratings) Information:
Green, blue, red, and brown treasure chests for use in the newfirst tileset CSET 6. I made them from scratch in about 30 minutes and I'm quite happy with how they turned out. :D
Enhanced Link Tiles by ShadowTiger
Updated: 22 Feb 2004 Posted: 22 Feb 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.2/5 (9 ratings) Information:
New Link Tiles! The front tiles were drawn from scratch, while the sides were loosely based on the casual glance at the sides and back sprites. I made them "graphically interesting" by adding a bit of 'snapback' which should make slashing your sword, or pounding with the hammer, fairly more interesting. I hope you like them.
Pure Rupees by linkdude81
Updated: 22 Feb 2004 Posted: 22 Feb 2004 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 4/5 (7 ratings) Information:
A couple of rupees I made for no reason. They should rip right into the pure tileset's enemy palettes. But you will need to replace the outer ring with black. :shrug:

They are the first Tiles I've made so they probably could be better.
BS Shores by Teilyr
Updated: 20 Feb 2004 Posted: 19 Feb 2004 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.33/5 (8 ratings) Information:
I've decided to release these, as I said I'd do awhile back.

If you've seen the BS set, these are the shorelines from it, painfully ripped frame by frame by yours truly.

Obviously, they use the pure set, and you'll need to add another brown to cset 4 to make it look right.

Enjoy.

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Spining Hearts by Highsight
Updated: 17 Feb 2004 Posted: 17 Feb 2004 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3.5/5 (5 ratings) Information:
The hearts that Link picks up. The frame speed should be 7.
Tile Contest #14 by IaN
Updated: 18 Jan 2004 Posted: 18 Jan 2004 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4/5 (1 rating) Information:
Topic: Hook Shot
Entries: 3
Tile Contest #13 by IaN
Updated: 07 Jan 2004 Posted: 07 Jan 2004 Tags: 16-color, Collection, and 3 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
Topic: Trees
Entries: Not enough ;) (4)
Temperature Meter by a guy and his game
Updated: 03 Jan 2004 Posted: 03 Jan 2004 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 3.6/5 (4 ratings) Information:
I entered these in a contest Mr.Z was having but he chose someone elses. I figured someone else might be able to use them. The a. frames for each half are 6 and the a. speed is 9. You will have to make to different sets for the animated versions. The tiles are organized already so all you have to do is set them up. They are Rip-Friendly to Pure and should fit in with cset 0. feel free to recolor them if you want. The words were just an extra. They can be used on maps or as a layer.
Alternate Classic Link by GameLink7
Updated: 01 Jan 2004 Posted: 01 Jan 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 3.4/5 (9 ratings) Information:
One day, on my TI-83+ Claculator, I was messing around, drawing in it when I came with a black and with design of what you see here. I may make more enhanced Classic Tiles. For people who just want to use the Classic Tileset again, Here's a little something to help you out to a little better classic quest. ;)
Christmas Link by Blonde799
Updated: 27 Dec 2003 Posted: 25 Dec 2003 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.23/5 (12 ratings) Information:
What can I say, it's Link in a santa suit. :shrug:

Anyone who downloaded this probably experienced some pixels disappearing. I tested this updated pic, and it shouldn't happen again when you rip from it.:)
Custom Drawn and Edited Tiles by phil
Updated: 10 Dec 2003 Posted: 10 Dec 2003 Tags: 16-color, Edited, and 7 more Rating[?]: Rating: 2.8/5 (4 ratings) Information:
Custom tiles by me.
I also edited the rocks from the original Zelda.

There are three pallettes:

Green
Snow
Dark World
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