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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Pure Falling Link by Anthus
Updated: 19 Jun 2005 Posted: 19 Jun 2005 Tags: Sprite, Player, and 1 more Rating[?]: Rating: 4/5 (3 ratings) Information:
Have you ever needed some falling link tiles? Well here you go! They are originally colored for Pure, but they only use four colors, so they can be easily used in any set!

Now, for the low low price of $19.95

But, if you order now, you get nothing extra!

Link also sports a profanity speech bubble as he falls...
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
Sleepy Kitty by Anthus
Updated: 19 Jun 2005 Posted: 19 Jun 2005 Tags: Sprite, Decoration, and 1 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
Ain't he teh cutest?

...

The kitty uses three different colors making it easily rippable into any palette, for any set.

NOTE: Set both the kitty, and the Z's a-frames to 59, and the a-speed to 10. If they are different, then the kitty, and the Z's won't line up, and he'll snore while he cleans his face...

Enjoy!
Three-Color Rotating Recovery Heart by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
Plain and simple... These two-three-color (red and white AND BLACK) recovery hearts take the place of the "heart" sprite... They also come with some sparklies :D
Yay for sparklies...
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
WW Style Death Animations by Anthus
Updated: 11 Jul 2006 Posted: 11 Jul 2006 Tags: Sprite, Decoration, and 2 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Ya know, the purple cloud thingy from Wind Waker when you kill an enemy? Well, this is a version of it for ZC. It was made in the Sun Tower set, but you only need two purples, and black and white, so it's easily ripable.

I know it isn't an exact recreation, and I am aware of this so don't say "LiEk OMg Zer0 starZ cuz it aint teh sameee!!!!111111!!!!!!!!!1!!!"

I'm fairly proud of this, and it does look cool when it animates in it's smooth, sixteen frames. That brings me to my next point. I [View Full Description]
Your's Truly (Cameo) by Anthus
Updated: 28 Nov 2005 Posted: 28 Nov 2005 Tags: Sprite, Character, and 1 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
This is an all right sprite of myself. I actually did look similar to this at one point :heh:...

This is probably pointless, but if anyone wants to include me in a quest (Though why waste your time with a boring character like me?)...

Meh, here they are ;)

... Oh, I almost forgot... Enjoy... Oh... right, the smiley... :)
Zelda 2 Overworld Tiles by Anthus
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: Overworld, Ripped, and 3 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
These are the twelve (count 'em!) overworld tiles found in Link's second NES outing. I also added an A thru D tile to use for making, and marking multiple warps per screen. Make these lettered combos the direct warp, or stairs with their respective letter, and then layer the overworld tiles over them. That's what I find easiest anyway, but you can combo them however you want.

This was a very simple rip, and they all use one c-set which can be grabbed from the image.

Enjoy :)
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]
ZTD Clouds/ Misc. by Anthus
Updated: 07 Mar 2005 Posted: 18 Jan 2005 Tags: 16-color, Misc, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
These are a few simple tiles that slightly resemble the GBC Zelda game's horizon. But I hand drew all of them in their 8-bit glory. There are enough here to create a nice looking horizon/ cloud effect from a high place.

Update
I have put the tiles into .gif format, or saved them the right way, so it is easier to use them. I also added some other miscellaneous tiles, like custom lave, crappy dugeon water (see enclosed readme for more details).
ZTD Hearts and Rupees - V.2 by Anthus
Updated: 19 Jun 2005 Posted: 19 May 2005 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3/5 (4 ratings) Information:
I recolored, and added some gradiance to the Heart container, and fixed the funny shading. Now it looks a lot better, and you can't tell I copied and pasted like 50 times :P.

I also totaly redid the rupees. At the time, I liked them, but they were to big, and not detailed enough, so I redid all four rupee colors. But, things are a little more complicated. They may require some major recoloring, but its nothing you can't handle ;)

Okay, the twp smaller ruppies use csets 7, and 10, which is [View Full Description]
ZTD Lava Bubbles by Anthus
Updated: 02 Aug 2005 Posted: 02 Aug 2005 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Plain and simple. I made some lava bubbles for my sexy ZTD lava...

Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers)
ZTD Sexy Lava Tiles - V.2 by Anthus
Updated: 02 Aug 2005 Posted: 12 Jun 2005 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
UPDATE:

I added some "top" tiles that show the lava moving up and down. This also makes it look more solid.

---

I remember when I first drew the original lava tiles for Zelda-TD back in January... I though that they were so cool, but if I look back on them now, I think, man those sucked ass.

[View Full Description]
[From ALttP] Pyramid of Power by Anthus
Updated: 11 Jul 2012 Posted: 11 Jul 2012 Tags: 16-color, Overworld, and 2 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I am not sure if these exist on here in some form or not, but in case they don't I ripped the Pyramid of Power tiles into ZC :D

These are just the basic tiles directly from the game map, mostly. There were a few very minor tweaks to get them to work in ZC, but it's 99.57% (So I added six pixels to two tiles..) from the game. I might do some more with the border as far as custom work goes in an attempt to make them more flexible. To get this out of the way now, I probably won't be doing the i [View Full Description]

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