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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

TwinRova and Stone Helix by NineLives
Updated: 16 Mar 2006 Posted: 16 Mar 2006 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
S'more sprites I ripped off.... ahhemmm...
Twinrova...
and Stone Helix...
I'm not sure what they can be used for... but... custom bossez?
Two Swords by ElLibertador
Updated: 02 Feb 2005 Posted: 02 Feb 2005 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
The first is a broken sword the second is just a sword with two other blades coming out of it.
Two-Tone BS Link by Radien
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
I've heard multiple different people complaining that BS's Link is way too monochromatic, but until now I didn't try to do anything about it because I thought there wouldn't be any colors I could eliminate from CSet 6 in order to have separate colors for the hat and tunic.

However, after Skateboarder11 requested I try to make LTTP-style palettes for BS Link, I looked into it, and realized that BS CSet 6 has two extra greens that serve no purpose other than to remain as constant colors for spr [View Full Description]
Two-Tone Koten Link by FireSeraphim
Updated: 07 May 2015 Posted: 07 May 2015 Tags: Character, Player, and 2 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
In a nutshell I basically editted DragonDePlatino's Koten Link tiles to make full use of Link's Palletes in the Koten Tileset. These Link Tiles use the BS Zelda Animation, just so you know.
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
Ulquiorra Portrait by Zemious
Updated: 30 May 2008 Posted: 30 May 2008 Tags: 16-color, Cutscene, and 3 more Rating[?]: Rating: 4.22/5 (8 ratings) Information:
Here are two versions of Ulquiorra, a character from the anime Bleach.
If you're watching the show on T.V, I don't think they're on this guy yet but this is who he is: http://youtube.com/watch?v=KkRXpcRkEPo

This video does contain spoilers for some, but none for people who are watching the anime online in subs.

The versions you're getting are a dimmed down version with less shadeing but will be A LOT easier for ripping into ZC and a very detailed shaded version. All pixels were sprited fr [View Full Description]
Ultima 7 Lightning Tiles by ShadowTiger
Updated: 12 Feb 2005 Posted: 12 Feb 2005 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
I spent about an hour writing up a .txt document for the tiles. Pretty much everything can be found in there, I guess. If there's anything it doesn't explain, feel free to start a topic about it in Developers Exchange. It may be a bit confusing, so I'll be happy to answer any and all questions about it. Thanks. :) And enjoy! :kawaii:
Ultima 7 Road Tiles for ZC by ShadowTiger
Updated: 09 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
These are some road tiles that I hand-drew for you guys. I just had the screenshots of my favorite game lying there, unrippable, so I thought I would take a shot at it. They turned out pretty well, I suppose.

You can find further information inside a .txt document I've included. Please read that AT LEAST, before voting. Or not, whatever, it's your call. :P
Underwater Big Coral by SkyLizardGirl
Updated: 07 Jun 2015 Posted: 07 Jun 2015 Tags: 16-color, Decoration, and 8 more Rating[?]: Rating: 4/5 (1 rating) Information:
Colorful Underwater Decorative - tiles that can also be also backdrop color transparent so your Hero Player Sprite can half-ways walk behind the corals structure.

They can also be stacked on one another as long as connecting the bottom halves of the coral and the top implemented in last.
Updated LttP Grave by Linkus
Updated: 05 Oct 2007 Posted: 05 Oct 2007 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
So I'm known for my graphical updates to already existent objects, which end up way better than the original.

Guess what I've done. Now the LttP grave has gotten a makeover; now it actually has a written epitaph on it along with Triforce references, and it supports pre-positioned eternal flames for an eerie effect.

It is in the DoR palette, but both the grave and flame should rip into PTUX.

(Flame A.Speed is best at 2)
Updated New Link (incomplete) by ElLibertador
Updated: 08 Jan 2006 Posted: 31 Jan 2005 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
This is a link that was completely made by me.

Update: This is the same as the old ones, but I have edited some of the tiles. I made the hold item tiles way different.

Update:Yeah this was my first submission. I changed them completely, they are still the same link except completely edited. They are still incomplete for there are no swim tiles.
They aren't so great, but they are an improvement to the other ones I had.
Updated OoS Season Statue by Linkus
Updated: 19 Jul 2007 Posted: 19 Jul 2007 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
So the OoS Season statue in PTUX is ugly. So, fixing it sounds like a good idea, right? I did, and included a new palette for better display.

Also included is the original statue base from PTUX, along with a few updates of shoreline items--coconut seed, driftwood, and a shell.

Also, the tiles were originally posted in a giveaway(which explains why you see in some quests) , but they're too good to keep for a short while.
Upgraded Master Sword Pedestal by NineLives
Updated: 28 Nov 2005 Posted: 28 Nov 2005 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 3.14/5 (6 ratings) Information:
You know the guy who made the Master Sword Pedestal? With the two color pallete and no shading?
This is a better one for the pure pallete, though, it's usefull when you need it.
Not much, finished in about 8 minutes.

oh, and on the stairs, select the half portion(not the stairs) to Cset 2 so it will be blue.

And, Some tiles I picked from the PTUX tileset, I will give credit.
(The ones that are from the PTUX, Are suppose to match the Pedastal Place
Upgraded Pure Jump Tiles by alfinchkid
Updated: 02 Mar 2007 Posted: 19 Feb 2007 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4/5 (3 ratings) Information:
I was going to implement the Roc's feather into my quest in the pure tileset, but (no offense to chain3) I didn't like those jump tiles. Apparently neither do most people. It shocked me that a staple tileset like Pure wouldn't have decent jump tiles. Well, I promised I wouldn't make any tiles for myself that I didn't share. So here. I normally stink up somethin' fierce when I try pixel art, but this I'm proud of.

1.0
DoR Link is close to Pure Link, right? So I ripped DoR Link and DoR Link Ju [View Full Description]
Upper Floor Wall/Door Tiles by Chii
Updated: 25 Mar 2006 Posted: 19 Mar 2006 Tags: 16-color, Dungeon, and 4 more Rating[?]: Rating: 3.9/5 (9 ratings) Information:
I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you.

Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks.

And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge.

T [View Full Description]

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