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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Moblins With Bows and Skeletons With Boomerangs by Rocksfan13
Updated: 27 Apr 2006 Posted: 22 Apr 2006 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.14/5 (6 ratings) Information:
Moblins with bows and arrows! Oh my!

Update:Skeletons with boomerangs?

I created these for my new and upcoming quest Link4.
They are the basic moblins but they have the animation of actually pulling back and shooting the arrow with the bow in hand.

The skeletons actually cary the boomerang and throw it. I would have had it a different way, but the animation is so quick you wouldn't see the boomerang until it threw it.
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Monarch Ascendant (GBC boss sprite) by Ether
Updated: 20 Jan 2023 Posted: 25 Mar 2021 Tags: Enemy, Game_Boy Rating[?]: Rating: 4.6/5 (4 ratings) Information:
A monarch butterfly-based enemy.
Monster Treasure Chests by System Error
Updated: 25 Aug 2003 Posted: 25 Aug 2003 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.3/5 (9 ratings) Information:
These neat little "chests" look like monsters. They spit out the item when you slash them, instead of opening up from the top. I have also included a monster for it. What's the point? Well, if you can use the Armos flag, insta-warps and/or the slash flag properly and with creativity, you could make a treasure chest 'mimic" of sorts that attacks you when you try to open it.
More enemies for EZGBZ tileset by accela2me
Updated: 10 Oct 2015 Posted: 09 Oct 2015 Tags: 16-color, Game_Boy, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I'm not very good to work with palettes and cut large images correctly, but this is my collaboration to improve the EZGBZ tileset.
More Link, Zelda, and Pointless Ganon Tiles! by Rex-Leviathan
Updated: 31 Aug 2011 Posted: 31 Aug 2011 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 3/5 (1 rating) Information:
A quick collection of some sprites I made in this order:

~Top left corner - Pallete
~Left side - A completely custom Link standing on the Nintendo Logo
~Right side - Ganon is hungry. And he ate the goriya. (Chicken Meat not perfectly aligned.)
~Middle, first row (top) - Abei! With a red headband and shoes!
~Middle, second row - My shaded classic link. Movement tiles.
~Middle, third row - Link stab and pound sprites. Honestly, the down pound sprite really looks like Link's giving someone [View Full Description]
More Random Stuff by IaN
Updated: 09 Apr 2004 Posted: 09 Apr 2004 Tags: Character, Collection, and 9 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
-2 Sets of Robot Enemies. One walking, the other with treads.

-Small Key replacements

-Forte.EXE

-Goggles for either the Lens of Truth or the Amulet.

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Mothula by System Error
Updated: 05 Sep 2004 Posted: 05 Sep 2004 Tags: Enemy, Ripped, and 1 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
The boss of Skull Dungeon in LTTP. Should work in almost any tileset's sprite palettes.
Mucktorok (Classic Style) by lmeyda
Updated: 05 Sep 2023 Posted: 05 Sep 2023 Tags: Classic_Tileset, Enemy, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
Mucktorok, in both Octorok and Shark form, with 8 directional movement and attack pattern sprites.
My Custom Tiles Ported To PTUS by )-( Marchland Malady )-(
Updated: 14 Feb 2024 Posted: 10 Feb 2024 Tags: Overworld, Dungeon, and 2 more Rating[?]: Rating: 2/5 (1 rating) Information:
)-( These are my old tiles ported to Pure Tileset Update Supreme. They should be more useful now. )-(
NES Enemies (Bokoblin, Crow, Lizalfos) by TheLegend_njf
Updated: 25 Jun 2020 Posted: 25 Jun 2020 Tags: 16-color, Enemy, and 1 more Rating[?]: Rating: 4/5 (1 rating) Information:
Here are 3 common Zelda enemies I recently drew up missing from the NES tileset.
NES P. Compliant 16x16 Castlevania Monster Sprites by FireSeraphim
Updated: 10 Apr 2015 Posted: 10 Apr 2015 Tags: Classic_Tileset, Edited, and 3 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
Basically in a nutshell I spent the last few hours spriting and frankenspriting up some 16x16 Castlevania monsters so everyone can make use of em. Also be sure to give me credit for the creative frankenspriting I had to do.

Update: Because Nightmare (James) requested it, I added the Axe Armor's Axe and the Skeleton's Bones
New Aquamentus/ FF Tactics Green Dragon by Anthus
Updated: 25 Nov 2006 Posted: 25 Nov 2006 Tags: Sprite, Enemy, and 1 more Rating[?]: Rating: 3.75/5 (7 ratings) Information:
I got this from TSR, resized it, and reduced it to 16 colors.

This is from FFT, but it makes a good Aquamentus, don't you agree? Credit goes to Manneh, from TheSpritersResource.

I guess you just rip the palette over extra palette 13 (or whatever Aquamentus uses) and you're ready to go.

Enjoy :)
New Armos Knight by Colin
Updated: 31 Oct 2009 Posted: 31 Oct 2009 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
I decided to draw a new armos statue enemy dude... probably good for custom bosses.

I have a series of tiles planned for this guy, but here's the first one, next submission will contain some utilities for him.
New Classic Gleeok Sprites by DaLink
Updated: 02 May 2015 Posted: 02 May 2015 Tags: 16-color, Enemy, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
I edited the Classic Gleeok Sprites to make it look more like a dragon. I always thought it looked like a horse, so I took inspiration from Gleeok's original artwork to make it and made extras such as the white snout. I hope someone uses it. It took me some hard effort to get the desired goodness.
New Zero Tiles by mariomario
Updated: 07 Aug 2009 Posted: 07 Aug 2009 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
I made these for a quest I am working on that is still in the works, but I hope that you like them! Leave me some tips on the bottom of this page.

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