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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Two-Tone BS Link by Radien
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
I've heard multiple different people complaining that BS's Link is way too monochromatic, but until now I didn't try to do anything about it because I thought there wouldn't be any colors I could eliminate from CSet 6 in order to have separate colors for the hat and tunic.

However, after Skateboarder11 requested I try to make LTTP-style palettes for BS Link, I looked into it, and realized that BS CSet 6 has two extra greens that serve no purpose other than to remain as constant colors for spr [View Full Description]
Two-Tone Koten Link by FireSeraphim
Updated: 07 May 2015 Posted: 07 May 2015 Tags: Character, Player, and 2 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
In a nutshell I basically editted DragonDePlatino's Koten Link tiles to make full use of Link's Palletes in the Koten Tileset. These Link Tiles use the BS Zelda Animation, just so you know.
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
Updated LttP Grave by Linkus
Updated: 05 Oct 2007 Posted: 05 Oct 2007 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
So I'm known for my graphical updates to already existent objects, which end up way better than the original.

Guess what I've done. Now the LttP grave has gotten a makeover; now it actually has a written epitaph on it along with Triforce references, and it supports pre-positioned eternal flames for an eerie effect.

It is in the DoR palette, but both the grave and flame should rip into PTUX.

(Flame A.Speed is best at 2)
Updated OoS Season Statue by Linkus
Updated: 19 Jul 2007 Posted: 19 Jul 2007 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
So the OoS Season statue in PTUX is ugly. So, fixing it sounds like a good idea, right? I did, and included a new palette for better display.

Also included is the original statue base from PTUX, along with a few updates of shoreline items--coconut seed, driftwood, and a shell.

Also, the tiles were originally posted in a giveaway(which explains why you see in some quests) , but they're too good to keep for a short while.
Upgraded Master Sword Pedestal by NineLives
Updated: 28 Nov 2005 Posted: 28 Nov 2005 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 3.14/5 (6 ratings) Information:
You know the guy who made the Master Sword Pedestal? With the two color pallete and no shading?
This is a better one for the pure pallete, though, it's usefull when you need it.
Not much, finished in about 8 minutes.

oh, and on the stairs, select the half portion(not the stairs) to Cset 2 so it will be blue.

And, Some tiles I picked from the PTUX tileset, I will give credit.
(The ones that are from the PTUX, Are suppose to match the Pedastal Place
Upper Floor Wall/Door Tiles by Chii
Updated: 25 Mar 2006 Posted: 19 Mar 2006 Tags: 16-color, Dungeon, and 4 more Rating[?]: Rating: 3.9/5 (9 ratings) Information:
I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you.

Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks.

And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge.

T [View Full Description]
Uranian Trees (Big Leafy) by Jupiter
Updated: 11 Apr 2010 Posted: 11 Apr 2010 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
There are different versions of a similar tree in this package...after getting advice on them on the PureZC forums the went through several iterations and different stages of the tree may suit you better depending on your taste.

The original has more of a side scrolling perspective and has it's own trunk to go with it.

The other two are two takes on an overhead perspective, one more overhead than the other, both may work for you. I included two trunks for it, one that is twisty (which I p [View Full Description]
Various Combo Cyling Animation Tiles by Nibbor
Updated: 17 Mar 2003 Posted: 17 Mar 2003 Tags: 16-color, Edited, and 1 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
In v.1.92 beta 182. Set a animation and set the next combo. So you can that you can walk over the spikes as it down and as it up you hurt. With the bombable wall you set the first 2 in a animation and set by next combo the broking wall. Uses Pure Tileset pallete.
Various New LTTP-style Pure Boulders by Radien
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.5/5 (5 ratings) Information:
I've never really liked the rip of LTTP boulders which is present in Pure and Descendant, but awhile ago I discovered why: the original uses one black and three browns, whereas at some point someone recolored them for ZC by using two browns and replacing the darkest one with black.

So, I recolored the boulder from the LTTP set. But that led me to remake a few more tiles. First I added cracks to the new Pure boulders. Then I ripped the lava-spewing boulders from the LTTP set, which didn't look [View Full Description]
Various Pure Dungeon Objects by ZeldaLord
Updated: 27 Jul 2005 Posted: 27 Jul 2005 Tags: 16-color, Dungeon, and 4 more Rating[?]: Rating: 4.5/5 (7 ratings) Information:
Various dungeon objects for use with the Pure palette.

Most of them were ripped from the Minish Cap, then modified to fit the palette, and others are animations of existing Pure tiles. :)

Note: Because of palette difficulties (24 to 8-bit color), I had to modify 1 color in cset 2 in some palettes to get some tiles to look right. It shouldn't affect any other tiles. I've included the ZPL file with the tiles.
Various Pure Link Tiles by ShadowTiger
Updated: 22 May 2003 Posted: 22 May 2003 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 3.67/5 (5 ratings) Information:
These are just some misc Link tiles that have Link with various items.
Venusian Palm Tree by Jupiter
Updated: 25 Apr 2010 Posted: 25 Apr 2010 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.33/5 (5 ratings) Information:
I am running out of planets...so this goofy nomenclature will end soon!

These are some palms I edited (from a forgotten game :( )...not as cool as the palms I submitted last week, but they have a more relaxed feel to them--more islandey; less jungley.

The package is in DoR cset 3.
Viridian Forest Background by Dawnlight
Updated: 23 Aug 2007 Posted: 23 Aug 2007 Tags: 16-color, Background, and 4 more Rating[?]: Rating: 4.77/5 (12 ratings) Information:
This is my first ever submission. (I hope I don't mess up. :?)

This is a 16-color background of the Viridian Forest from Pokemon Fire Red/Leaf Green.

You should be able to rip the palette and tiles from this.
Wario's Woods Monster by Alestance
Updated: 26 Sep 2003 Posted: 23 Aug 2003 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 3.38/5 (7 ratings) Information:
Well... They're cute right? Ah...

Well they're the Wario's Woods monsters. They might be good for people of something. You can use the pallete on it, or recolor them to fit in any other set (being that these were from a NES game, only 3 or 4 colors).

The aframes are 8, the spining one has 12.

The aspeed is different between monsters. These were only a quick rip and organize (even though it took me a month to get them all anyway).

Update: I added more colors to the regular set, and de [View Full Description]

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