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(DoR) OoT Link double-high tiles by Jared
Updated: 22 Jun 2013 Posted: 22 Jun 2013 Tags: Character, Player, and 2 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
Link tiles that are double high, in the DoR Link palette!
(Minish Cap Collection) Full Lava Tiles by Anthus
Updated: 15 Jan 2016 Posted: 15 Jan 2016 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Finally, finally, FINALLY I got around to ripping these. For years I've wanted these lava tiles. I just never got around to ripping them. I hope you guys like these. They use one c-set, and 15 colors. There are detailed setup instructions in the .zip.
(Minish Cap Collection) Mt. Crenel Area by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions :P The palette is kind of messy, and I'm looking for ways to improve my palette building so tips are appreciated.
(Minish Cap Collection) Temple of Droplets by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.
16x16 MC Acro-Bandit Decoration (+DoR[:H]) by P-Tux7
Updated: 13 Feb 2019 Posted: 13 Feb 2019 Tags: 16-color, Character, and 9 more Rating[?]: No rating Information:
The Acro-Bandit from Minish Cap is in 16x16 as a cute NPC or decoration, just like the birds, fish and peeking old man from DoR. Also includes recolors for the two DoR tilesets
16x16 MC Sluggula (With DoR and DoR:H Recolors) by P-Tux7
Updated: 12 Feb 2019 Posted: 12 Feb 2019 Tags: 16-color, Dance_of_Remembrance, and 5 more Rating[?]: No rating Information:
The Sluggula from Minish Cap now in 16x16. Also includes recolors for the two DoR tilesets
16x16 OoA Eyesoar (+ Pure & Newfirst) by P-Tux7
Updated: 21 Jan 2020 Posted: 02 Jun 2019 Tags: 16-color, Character, and 9 more Rating[?]: No rating Information:
Eyesoar from Oracle of Ages in 16x16 form (Patra) with Pure and Newfirst recolors. Also contains versions with shadows
16x80 Geldarm (Classic + Pure) by P-Tux7
Updated: 11 Jul 2019 Posted: 11 Jul 2019 Tags: 16-color, Character, and 5 more Rating[?]: No rating Information:
1-combo-wide Geldarms from Zelda 2 + Pure version
3D Message More Tiles by Ben
Updated: 05 Dec 2002 Posted: 05 Dec 2002 Tags: 16-color, Original, and 1 more Rating[?]: Rating: 4.64/5 (10 ratings) Information:
A bitmap containing three rows of Message More arrows, in red, blue, and green. When used, they look like rotating 3D arrows. You only need two colors, a light shade of a color, and a darker shade to make it look right. Made by yours truly.
3D Triforce by Sludge
Updated: 14 Mar 2003 Posted: 14 Mar 2003 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.37/5 (26 ratings) Information:
Always wanted to have a title screen with 3D spinning triforces? Here is your chance.

It's a 40 frame animation and you'll need 4 tile pages to contain it.

The tiles are lined up as 20x2 (40 frames) so you'll first import the left side of the picture, then you import the right side of the picture.
3D-Ish Tunnel Tiles by System Error
Updated: 13 Jul 2003 Posted: 13 Jul 2003 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 0.73/5 (25 ratings) Information:
Not-so-good, I'll admit, 3D-Tunnel Tiles. You might wanna check it out though. Who knows. Maybe you'll find something you'll like.
4 Directional Like Like Sprites by DaLink
Updated: 26 Apr 2015 Posted: 26 Apr 2015 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I thought the old Like Like sprites were weird looking just sliding without moving, so I made this. 4 Directional Like Like Sprites! YAY! I also added a bit of animation to the sprite with its mouth moving, like in other Zelda games. I just did that to make it look like it's eating you when you get near it.
5 Warriors Trees by Ccc
Updated: 29 Aug 2009 Posted: 29 Aug 2009 Tags: 16-color, Greenery, and 2 more Rating[?]: Rating: 4.2/5 (4 ratings) Information:
Custom (mostly) tree tiles that are good but don't fit some other new graphics.
60 Second Countdown by ShadowTiger
Updated: 30 Aug 2003 Posted: 30 Aug 2003 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.67/5 (17 ratings) Information:
This is a lovely little 60 Second Countdown I constructed last night. (Err.. 8/28/03. Yeah.)

All we have to do is construct the combo-cycled list, which is a rather tedious chore. I've also run this down to a science, so here it is. Follow this method for the construction.

1) Create a single combo at 60. Make it animate for 2 frames, and a speed of 48. (I compared this to a clock. It was relatively accurate, I suppose. About as accurate as possible according to the imperfect hu [View Full Description]
8-bit Chest by Darkmatt
Updated: 07 Jul 2003 Posted: 07 Jul 2003 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.3/5 (9 ratings) Information:
These 3 tiles are used for 8-bit chests, which will be useful if you are sticking to the classic tileset. The left is the closed chest. The middle is the opened one. The right is a locked chest which requires the key to get the lock off and make it an closed chest. At least, that's what I do...

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