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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Black Chests by Flippedupmonkey
Updated: 26 Jul 2003 Posted: 26 Jul 2003 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 4.88/5 (24 ratings) Information:
I think these look evil... or something. I don't know. They look pretty cool and as with the Royal ones, I'll be using these in my new quest and if too many people use these, they won't look too original.

By the way, these will be my last chests for a while. I'm planning to make a HUGE tilesheet of chests, so keep on the watch!
Ganondorf Portrait by IaN
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.88/5 (15 ratings) Information:
Yeah, I'm pretrty sure you guys get the drift by now. And thus ends the three main people in the TLoZ series. I'll probably make more portraits, but I have no clue who to do next.

Also, there's stuff missing from this one. That's becuase I can't think of anything else to add, but I know there are more faces I should add. If you guys have any suggestions, PM me, or include it in your review if you choose to do one.
Heroine (GBC spritesheet) by Ether
Updated: 14 Jan 2023 Posted: 08 Apr 2021 Tags: Character, Game_Boy, and 2 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
A female player character for GBC tilesets. Now with portraits!
Classic Overworld Expansion Pack by Lightwulf
Updated: 14 Dec 2013 Posted: 14 Dec 2013 Tags: Overworld, Collection, and 7 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ladies and gentlemen, I hereby present to you... the Classic Overworld Expansion Pack, for all your Classic overworld needs! Want swamp tiles? Snowy tiles? Lava tiles? Bridge tiles? Find all these and more right here!
Classic Dungeon 1st-Tier-Down Tiles by Lightwulf
Updated: 07 Dec 2011 Posted: 07 Dec 2011 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
If you want to add some depth to your classic dungeons, then these tiles are for you! These include doorway tiles for the lower level areas. Also, the tiles in the last column of shot 2 (and the last 2 rows of shot 1 in the middle) are for "bridges" that use the lower tiles for the doors.

Shot 1 is from the tile view. Shot 2 is from combo page view (editing out the white lines, of course). I included both shots 1 and 2 in the zip file so you can choose which one to grab from. Plus, I've inclu [View Full Description]
Gangsta Barba by OMEG
Updated: 22 Aug 2006 Posted: 22 Aug 2006 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
Unfortunately, this is not Barba with a bandana and some bling around his neck. The word "Gangsta" was merely used to signify that its quality is very gangsta.

Hahahah. Proceed to hit me with a shoe in the back of my head now.

I didn't make it for custom bosses in mind (he's a stereotypical "wise, kind old dragon" in my quest) but he'd be usable as one with a little work. If you're wondering how you use him, you copy and paste his body parts in a way you want them to show up and crap. I i [View Full Description]
Sword in Sand Title by NoeL
Updated: 10 Sep 2005 Posted: 10 Sep 2005 Tags: 16-color, Background, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
I've just started learning how to 3D model and this is my first render ( http://photos1.blogg...swrodrender.jpg for real pic).

I thought it might be good as a title background so I made a zc compatible version... although it doesn't look that great.
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
DoR Crusted Lava by Radien
Updated: 24 Jul 2005 Posted: 24 Jul 2005 Tags: Decoration, Dungeon, and 4 more Rating[?]: Rating: 4.81/5 (20 ratings) Information:
With any luck, the DoR tileset will be out within a couple months, but these custom tiles have been in demand so I'm releasing them a bit early. I made them because I felt ZC needed a new type of lava.

This lava is the "crusted and flaming" type. I got the idea for these tiles from Alundra, a Zelda-like game on the Playstation 1. However, they are NOT rips; I drew them by hand.

There are many ways to use these tiles. Some of you may discover that you don't need all of them. So design away, [View Full Description]
Donut. by Radien
Updated: 20 Nov 2004 Posted: 20 Nov 2004 Tags: Decoration, Item, and 3 more Rating[?]: Rating: 4.8/5 (24 ratings) Information:
I drew a donut. You may rejoice.

Uses CSet 0 in Pure/BS.
ML growing bush by PrinceMSC
Updated: 15 Apr 2004 Posted: 15 Apr 2004 Tags: 16-color, Greenery, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
This is the Mystic Land bush tile that grows after you cut it. On the sheet you will notice C, F, and S. The C stands for "combo". The F stands for "frame". And the S stands for "speed". To make the tile work correcly you will beed to link the combos. as you can see there should be three of them. For a longer delay on how fast it grows make more of the stumb combos with the same frame rate and speed and link them together.
Lapper by Zemious
Updated: 10 Feb 2008 Posted: 10 Feb 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
-=LAPPER=-
This monster is custom made and has never been created for any Zelda-styled game, it clings to the wall in moist damp areas awaiting insidiously for an unfaithful player to step into its snare.

I made this custom boss because I felt that we didn't have enough custom bosses/enemies within the purezc sprite database.

---
One thing I do and everyone should do is first submit your content to the forums for others to review and critique so that you don't get a bad rating here.
My [View Full Description]
"Zelda: Prophecies" Forest Temple Interior by NoeL
Updated: 30 Oct 2004 Posted: 30 Oct 2004 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.79/5 (18 ratings) Information:
All (or at least most) of the tiles used in the first dungeon of Prophecies. ALL tiles are 100% custom drawn, and I'm pretty damn happy with the results. I honestly think they're the best custom tiles I've ever done... can you disagree?
Scrolls 1.2 by link3505
Updated: 27 Feb 2009 Posted: 15 Aug 2007 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 4.79/5 (13 ratings) Information:
Graphics for all of the current Scroll items, made for Pure. The order is as follows: Cross Beams, Hurricane Spin, Peril Beam, Quake Hammer, Spin Attack, and the Super Quake

There are a few ways to use these:

> A standard scroll graphic

> Simple stand-alone icons for each scroll

[View Full Description]
Gameboy Potums by coolgamer012345
Updated: 30 Jul 2018 Posted: 30 Jul 2018 Tags: 16-color, Game_Boy, and 3 more Rating[?]: Rating: 4.78/5 (8 ratings) Information:
Potum creatures made in the style of GB

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