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Neo OoT Title by Linkus
Updated: 27 Jan 2008 Posted: 12 Oct 2007 Tags: Misc, Edited, and 1 more Rating[?]: Rating: 4.89/5 (18 ratings) Information:
This is pretty much a major update of Teilyr's old OoT title.

Changes:

--Realistic lighting effect added by using gradients
--Changed palette to enhance realism and accuracy
--No borders
--Background color reflects that of OoT box art and doesn't drown title in brightness(Neon purple is out!)
[View Full Description]
Link Portrait by IaN
Updated: 19 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.88/5 (23 ratings) Information:
These were based off of C's idea of having pictures of the people speaking on the screen. This is just Link and other expressions. It's using Link's cset in Pure palette.

EDIT: Added an angry face

BTW, Thank you, EVERONE. I very much apreciate all of your great comments. ^_^
Classic Link Jumping Tiles by Radien
Updated: 02 Dec 2006 Posted: 02 Dec 2006 Tags: Character, Edited, and 3 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
Pigs are flying. The cows came home. Hell hath frozen over. What comes after that? Zelda Classic now has the Roc's Feather. ;)

Inevitably, we'd eventually need Classic Link jumping tiles. I pulled out a Gameboy Link sprite sheet and compared it to Classic Link, and this is what I came up with.

It seems to have gone over well, because it's been added into the next official ZQuest default quest template! Not bad for my first Classic tile edit, if I may say so.

I think the tiles are pretty [View Full Description]
Oracle Link Portrait by IaN
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.85/5 (19 ratings) Information:
I started this over the Summer, and I finished it about a month ago. I was kinda saving these for something but I said "What the heck" and I decided to submit these. As per usual, it took a lot of editing to make it look right, including shading and angles.

Anyways, it uses standard Pure cSet 6. It's rippable into ZC, and it's now customizable. You can mix and match faces and stuff. If there's enough demand, I can edit this later with more faces, if there are any I left out.
Classic Overworld Expansion Pack by Lightwulf
Updated: 14 Dec 2013 Posted: 14 Dec 2013 Tags: Overworld, Collection, and 7 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ladies and gentlemen, I hereby present to you... the Classic Overworld Expansion Pack, for all your Classic overworld needs! Want swamp tiles? Snowy tiles? Lava tiles? Bridge tiles? Find all these and more right here!
Seafoam Shoreline by Radien
Updated: 04 Jan 2005 Posted: 04 Jan 2005 Tags: Edited, Overworld, and 1 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
These shore tiles are a heavily customized version of something I found in Gashin's Sun Tower set. He had a very nice edit (of an edit of an edit) of the seashore tiles from the Gameboy Color Zelda games.

However, all he'd finished was the straight shore tiles. So, I decided to finish the job by adding diagonal versions, which can also be used as corner tiles.

In addition, I wanted to change the open sea tiles a bit. In this submission, rather than forcing the designer to extend the waves [View Full Description]
Minish Cap Enemies: MC Enemy Tile Pack for DoR by Radien
Updated: 19 Nov 2011 Posted: 19 Nov 2011 Tags: Edited, Enemy, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
Many of you have been wanting Minish Cap tiles in ZC, such as Minish Cap enemies, but size has always been a problem. They're just too large to fit into ZC.

Awhile ago I thought "hey, I bet I could fit Leevers into 16x16 tiles." I did, but by the time I was finished I was on a roll.

So how many Minish Cap enemies would you like?
A couple?
Five?
Ten?
[View Full Description]
Prince's Ship - Fixed! by Teilyr
Updated: 26 Feb 2006 Posted: 25 Feb 2006 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
If you had need of a ship, when you saw Prince's ship, you were like :omg:, right? But, then you downloaded it and saw that wonderful palette error that required you to recolor EVERY FRIGGIN TILE to replace the black outline, and decided not to use these wonderful tiles.

Well, no more! I've fixed the palette on this puppy, plus I've edited out some of the unneeded browns, so you can change the sail's color as you please.

But that's not all.. What else is there? Well, just for hoots and [View Full Description]
Gameboy-style LTTP Simple Mountains by Radien
Updated: 12 Jun 2009 Posted: 12 Jun 2009 Tags: Edited, Greenery, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
For those of you who love LTTP mountains but have been quietly wishing for something simpler, there is now something for you: LTTP mountains that behave like Gameboy mountains. :)

These require layering in order to have more versatility, but are very easy to use. They are fully compatible with LTTP simple mountains, as found in the DoR tileset. The tiles on the left side (of shot 2) are all new, whereas the tiles on the right side are necessary, but were released previously. If you want more [View Full Description]
Classy Link by coolgamer012345
Updated: 31 Jul 2021 Posted: 31 Jul 2021 Tags: Character, Classic_Tileset, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better.
Metamode Houses, Remodeled (GBC) by Ether
Updated: 09 May 2022 Posted: 09 May 2022 Tags: Overworld, Game_Boy, and 1 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
23 buildings (or 46, depending how you're counting), heavily edited from Metamode.
Sakura Tree in Full Bloom by Radien
Updated: 29 Aug 2004 Posted: 18 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.81/5 (15 ratings) Information:
In case you don't know, "Sakura" is Japanese for "cherry blossom." The time when Sakura trees are in full bloom is a special time in Japan that only lasts a few weeks. :) They have festivals around this occasion where they enjoy outdoor barbeques (and get very, very drunk).

Jaivaz requested a sakura tree awhile ago, and I commented on how tall an order it was. Most games with Sakura trees tend to portray them with very big graphics, and aside from that it uses tons of colors.

But in a mome [View Full Description]
Zelda Portrait by IaN
Updated: 14 Jun 2004 Posted: 14 Jun 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
Some as the Link Portrait except....well, it's Zelda. I took the OoS Zelda, ripped the face, and basically remade it from there (heh, I pulled a Nintendo :P)

Yeah, they use cSet 6 of the Pure set. Enjoy!
Magificent Castle Tiles by Shoelace
Updated: 04 Oct 2005 Posted: 04 Oct 2005 Tags: Edited, Overworld, and 1 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
*Note: This is my first submission, so hopefully I don't screw this up.

Because of the popular demand, we are releasing these cool castle tiles. LinktheMaster let me finish his unreleased castle tiles that he was making a while ago. I edited the tiles and made them fit together better, and finished the roof tiles and added some diagonals, and such. Also, I made window tiles so it wouldn't be very plain.

Also, as a bonus, I added the castle doors I edited for Sephiroth. I believe they [View Full Description]
Updated LttP Grave by Linkus
Updated: 05 Oct 2007 Posted: 05 Oct 2007 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
So I'm known for my graphical updates to already existent objects, which end up way better than the original.

Guess what I've done. Now the LttP grave has gotten a makeover; now it actually has a written epitaph on it along with Triforce references, and it supports pre-positioned eternal flames for an eerie effect.

It is in the DoR palette, but both the grave and flame should rip into PTUX.

(Flame A.Speed is best at 2)

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