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Zelda Title Screens by spriteman
Updated: 08 Oct 2006 Posted: 08 Oct 2006 Tags: Background, Misc, and 3 more Rating[?]: Rating: 4.69/5 (12 ratings) Information:
Well here I send two different title screens. One with just 4 colours which fits with the original zelda pallet and the other well, it's new colours. If you want to use the one with the triforce on the background remember to use the lastest beta version of ZQ and when you rip it set the bits in 8. Well, thats everything I have to say.
-Spriteman
(Minish Cap Collection) Mt. Crenel Area by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions :P The palette is kind of messy, and I'm looking for ways to improve my palette building so tips are appreciated.
Stolen Light Title Screen by Zephlon
Updated: 14 Jan 2009 Posted: 14 Jan 2009 Tags: 16-color, 256-color, and 2 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
A friend of mine was working on a quest called, Stolen Light. I made this title screen for him, but he gave up on Zelda Classic. So, I'm releasing it to PureZC so it doesn't go to waste.
krisCrash's items and weapons by krisCrash
Updated: 10 Feb 2019 Posted: 10 Feb 2019 Tags: 256-color, Item, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
A large set of detailed and colourful weapons/items.
Phantom Hourglass Rupees by Radien
Updated: 18 May 2009 Posted: 23 Feb 2008 Tags: 256-color, Item, and 2 more Rating[?]: Rating: 4.46/5 (12 ratings) Information:
UPDATE 5/11/09: I found the direct rips of these tiles, so I recolored them into DoR. The trade-off is that they require 8-bit mode and don't use big rupees. However, they're available in green (1), blue (5), yellow/gold (10 or 200), red (20), purple (50), and silver (100). Viewable in screenshot #2. Enjoy. :)

Here's something I haven't done before...

These tiles are not ripped from Phantom Hourglass, but they're nearly identical. This is because I created them by looking at the rupee im [View Full Description]
Alttp 16-Bit Walking Zora Enemy by TheLink
Updated: 29 Apr 2017 Posted: 29 Apr 2017 Tags: 256-color, Enemy Rating[?]: Rating: 4.4/5 (4 ratings) Information:
The Zora Enemies from a link to the past (on land) changed into 16-bit resolution enemy sprites.
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
Title Screen by Mr. Pimpy
Updated: 28 Oct 2006 Posted: 08 Oct 2006 Tags: 256-color, Misc, and 2 more Rating[?]: Rating: 4.3/5 (19 ratings) Information:
My first submission, a simple title screen.
Gunple: Gunman's Proof Dungeon Wall Sets by Anthus
Updated: 30 Mar 2018 Posted: 30 Mar 2018 Tags: 16-color, 256-color, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
High-color wall sets from a Japan only LttP clone.
Title Background (Return To Zork) by Bayta
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, 256-color, and 2 more Rating[?]: Rating: 4/5 (3 ratings) Information:
So this is from the title sequence to the last good game in the Zork series, "Return to Zork". I think it could be used very well as a title screen background. I actually did this a long time ago, but I couldn't get it to look good with 16 colors. Then the 8-bit color feature was introduced to ZC, and I forgot about this. I just recently dug it up. In the package, there are 5 different versions. The original, which can't be used in ZC, one with a 64-color palette, one with a 48-color palette, on [View Full Description]
Space Series: Misc. Sprites and Weapons by Old-Skool
Updated: 21 Mar 2010 Posted: 21 Mar 2010 Tags: 16-color, 256-color, and 7 more Rating[?]: Rating: 4/5 (3 ratings) Information:
Weapons, projectiles, enemies, a few items, and some NPC's. The enemies in the upper left that resemble spacecraft are all designed as overworld enemies (ie: moblins, Octorocs, etc.) while others like the blobs and the guys with guns are Class 1 dungeon enemies (Ropes, Goriyas, Stalfos, etc). The square enemy is a trap, and the guy in the big flying machine is Aquamentus. NPC's include a military CO, Abei (serving as Obi-wan or something. What I gave him new clothes and a graphical upgrade be ha [View Full Description]
LoE TIles by Timelord
Updated: 26 Oct 2015 Posted: 26 Oct 2015 Tags: 256-color, Collection, and 8 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Some assorted 8-bit (256-colour) tiles from LoE. use as you wish. These tiles may need recolouring for your palette.
Vaati (Four Swords Adventures) by Deedee
Updated: 21 Mar 2016 Posted: 21 Mar 2016 Tags: 256-color, Dance_of_Remembrance, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Vaati sprite with animation from Four Swords Adventures.
OOA Zoras Swimming by TheLink
Updated: 18 May 2017 Posted: 18 May 2017 Tags: 256-color, Character, and 2 more Rating[?]: Rating: 4/5 (2 ratings) Information:
The Zora's from The Legend of Zelda: Oracle of Ages, except swimming in water.
LttP Style Master Sword Pedestals and Platforms by TheLink
Updated: 04 Jun 2017 Posted: 04 Jun 2017 Tags: 256-color, Dance_of_Remembrance, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
I needed a master sword pedestal. I took a look at the Alttp one and decided I wanted one similar style, but different. So I made some.

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