Assorted Zelda Enemies in GBC style.
Overview
Creator:
Orithan
Added: 01 Oct 2020
Downloads: 39
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Download Tile (15.65 KB) |
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Tags: Game_Boy, 16-color, Sprite, Enemy, Collection |
Information
The abyss of non Zelda I and non GBC Zelda enemy sprites reaches out to me. I answer the call.
This is a collection of Zelda enemies that come from various Zelda games, mostly Adventure of Link with a few from other games mixed in, in the GBZ style.
This is a collection of Zelda enemies that come from various Zelda games, mostly Adventure of Link with a few from other games mixed in, in the GBZ style.
About Reviews
Description
This is a collection of Zelda enemies from various Zelda games which are redrawn in the Gameboy Zelda style for usage in Gameboy tilesets. The tiles are drawn in Vintage Dreams, which offers a few colours used here that are not in other GBC tilesets. Regardless they should work well in any Gameboy tileset.
Enemy sprites included in the pack and the games which they come from, from top to bottom:
Enemy sprites included in the pack and the games which they come from, from top to bottom:
- Ache - Adventure of Link.
- Acheman - Adventure of Link.
- Bit/Bot - Adventure of Link.
- Spume - Skyward Sword.
- Zazak - A Link to the Past.
- Tinsuit/Wosu - Adventure of Link. Comes in shielded and shieldless variations
- Boon - Adventure of Link.
- You will probably want to use scripts for the Acheman enemies. I currently have no scripts on hand for that but perhaps creative usage of Moosh's Newbie Boss script can do the trick in 2.53 until someone makes a dedicated Ache-to-Acheman script. In 2.55 you can resize enemies through the editor, making this much easier to do.
- The Spume tiles present in this collection are edited from Saffith's Spume tiles and are set up to use his Spume script. The tiles I edited can also be found through the script page.
- Tinsuit's/Wosu's dagger sprites are designed for usage with scripts. Dragonsword's eSword script can be used for this purpose, though you may want to move the dagger sprites forward to the edge of their respective tiles if you do decide to use this script.
Credits
Nintendo - For creating The Legend of Zelda and all these enemies.
Saffith - For the base Spume tiles.
Abbakus, Lightwulf, Lunaria/Mani Kanina, Shane - For their work on various Gameboy tilesets.
The Pure ZC community.
Saffith - For the base Spume tiles.
Abbakus, Lightwulf, Lunaria/Mani Kanina, Shane - For their work on various Gameboy tilesets.
The Pure ZC community.