A huge wall of red stuff that is really painful to touch. An eye teleports inside blob mass, firing eweapons at Link, spawning enemies. When eye`s HP is low enough, the blob expands ala Demon Wall in attewmpt to fill screen completely. Killing eye destroys entire Slime Wall and all summons.
1. Compile the script. 2 FFC slots used.
2. Set up BossSlimeWall ghosted enemy script for eye itself
Animation - 4 sequences of frames set vertically: teleporting in, charging, firing, teleporting out.
Attribute 1: Delay between teleporting
Attribute 2: Enemy size, X*X square.
Attribute 3: Attack type, add together: +1- 4 shots orthogonally, +2 - 8 shots in orthogonal and diagonal directions, +4 - summon enemies, +8 - nukes the whole screen for damage anywhere!
Attribute 4: Eweapon sprite
Attribute 5: Enemy count for enemy spawning attack
Attribute 6: Berserk HP threshold
Attribute 7: Delay between teleporting, if boss went berserk
Attribute 8: Enemy ID for enemy spawning attack
3. Set up 3 consecutive combos: 1 for edge of slime wall, then damaging slime innards then another slime innards combo with inherent flag #97 2nd combo must cycle into 3rd combo.
4. Screen: place FFC with SlimeWallBody script where slime wall edge will be. And put 1 eye enemy.
D0 - slot used by eye enemy
D1 - Slime wall facing direction, floor that on opposite direction must be filled with 3rd combo from step 3 (all combos above FFC, if D1 is DIR_DOWN etc.), while the rest of arena must have NO_FLYING_ENEMIES combo type to avoid eye spawning outside blob wall.
D2 - When The Blob goes berserk once, he starts moving st that speed.
D3 - HP threshold for blob expanding.
D4 - When HP falls below that threshold, blob expanding speed increases.
D5 - Blob expanding speed MULTIPLIER when eye HP is below D4.