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Example Enemy [2.55]

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Creator: Moosh Updated: 09 Feb 2024 Tags: 2.55, Enemy Downloads: 56
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Description Setup Reviews Comments

If you're just looking to set the enemy up it's pretty straightforward. It uses two combos for animations, walking followed by attacking. If you're using the npc script version, it's eight 2x2 tiles instead. Four walking frames, four attacking. Attribute 1 in the enemy editor is the enemy to use for the orbiting hitboxes.

In the script, set the SPR_BULLET constant to a right facing bullet sprite.

This script uses std.zh and ghost.zh / NPCAnim.zh.