Magnets and Iron Beams puzzle
Overview
Creator:
Alucard648
Updated: 29 Mar 2024
Tags:
FFC
Downloads: 12
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Information
Only magnets can move those super-heavy iron bars.
Made on request by SkyFlare
Made on request by SkyFlare
Description Setup Reviews Comments
You have a couple of differently oriented horseshoe-shaped magnets. A path forward is barricaded by super-heavy iron beams, so heavy, that even Gods cannot push them. You can lift and place magnets (Ex1). if you place a magnet in such a way, that his poles point at iron beam via straight, unobstructed line, the beam will start moving torwards magnet, until either hit a solid combo, or touch a magnet itself, which causes both beam and magnet to be completely stuck and immobile.
Update 3.5.2022 - Added static magnets - Attracts iron beams, when activated either by standing on and pressing EX1, or just stepped on.
Update 19.11.2023 - Added combo flag for magnetic floor traps. If any part of Iron beam slides over this combo, it stops moving and is no longer movable.
Update 30.03.2024 - Added Remote Controlled magnets. They activate, when specific switch is hit.
Update 3.5.2022 - Added static magnets - Attracts iron beams, when activated either by standing on and pressing EX1, or just stepped on.
Update 19.11.2023 - Added combo flag for magnetic floor traps. If any part of Iron beam slides over this combo, it stops moving and is no longer movable.
Update 30.03.2024 - Added Remote Controlled magnets. They activate, when specific switch is hit.