whoops here's me finally implementing this script, over a year after i requested it lol
in saying that - it doesn't look like the placeholder enemy works if there's an init delay set to 8 or higher. the shutter will open regardless.
also, looks like the NPC death/breaking script doesn't work either. it checks for the solid combos, but the death animation and sound effect doesn't play when the entity dies. that could be something to do with the way i have it set up, although i think i have it set up correctly
No Cycle Spinning Tiles [2.55]
Overview
Creator:
Moosh
Added: 15 Jan 2022
Tags:
2.55,
Enemy,
FFC
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View Script |
Information
A script that handles spinning tile rooms without large combo cycling setups.
Description Setup Reviews Comments
Spinning tiles are a somewhat underutilized feature in ZC due to the massive combo cycling setups they require in order to use. This script provides an alternative method by marking spinning tile patterns with combo flags placed on a higher layer. Whether or not this is easier or more intuitive than combo cycling may depend on the user. Your mileage may vary.