AcidHandla
Overview
Creator:
MoscowModder
Updated: 28 Apr 2014
Tags:
Enemy,
FFC
Downloads: 107
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View Script
Download Example (898.75 KB) |
Information
The AcidHandla is an upgraded, redesigned version of the venerable (and vulnerable) Manhandla boss from LoZ.
Description Setup Reviews Comments
Once you've compiled the script and set the constants at the top, create two enemies and set the following attributes:
Body (place this one on the screen)
Type: Other
Sprite: Set up normally
Attrib 1: ID of head enemy
Attrib 2: Max time between head sockets dropping acid (Recommend 120)
Attrib 3: Acid combo (Set the CSet2 attribute so that it looks right with CSet 0)
Attrib 4: Acid duration (120)
Attrib 5: Maximum time between mist changes (240)
Attrib 6: Minimum time between mist changes (180)
Attrib 7: Time until heads respawn (240)
Attrib 11: -1
Attrib 12: Slot # of this script
Weapon damage: Frames between acid damaging Link (10)
Random rate: Frames before changing direction / 10 (e.g. 4 = 40 frames)
HP, Damage, Step, Frame Rate: Set as normal
Head enemy (spawned automatically)
Type: Walking enemy
Set up all attributes as normal, including weapon of choice
Requires ghost.zh and ffcscript.zh.
Body (place this one on the screen)
Type: Other
Sprite: Set up normally
Attrib 1: ID of head enemy
Attrib 2: Max time between head sockets dropping acid (Recommend 120)
Attrib 3: Acid combo (Set the CSet2 attribute so that it looks right with CSet 0)
Attrib 4: Acid duration (120)
Attrib 5: Maximum time between mist changes (240)
Attrib 6: Minimum time between mist changes (180)
Attrib 7: Time until heads respawn (240)
Attrib 11: -1
Attrib 12: Slot # of this script
Weapon damage: Frames between acid damaging Link (10)
Random rate: Frames before changing direction / 10 (e.g. 4 = 40 frames)
HP, Damage, Step, Frame Rate: Set as normal
Head enemy (spawned automatically)
Type: Walking enemy
Set up all attributes as normal, including weapon of choice
Requires ghost.zh and ffcscript.zh.