ffc script VisibleGanon{ void run(){ //Wait 4 frames to give the enemy time to spawn Waitframes(4); npc Ganon = LoadNPCOf(NPC_GANON); int lastHP; int lastX; int lastY; bool wasStunned; if(Ganon->isValid()){ lastHP = Ganon->HP; lastX = Ganon->X; lastY = Ganon->Y; while(Ganon->isValid()){ //When Ganon's HP rises, he is stunned if(!wasStunned){ if(Ganon->HP>lastHP){ wasStunned = true; } } //When he moves while stunned, the stun period has ended else{ if(Ganon->X!=lastX||Ganon->Y!=lastY){ wasStunned = false; } } lastHP = Ganon->HP; lastX = Ganon->X; lastY = Ganon->Y; //Redraw Ganon to the screen when he's invisible and not stunned (Red palette) if(Ganon->HP>0&&!wasStunned) Screen->DrawTile(2, Ganon->X+Ganon->DrawXOffset, Ganon->Y+Ganon->DrawYOffset, Ganon->Tile, 2, 2, 14, -1, -1, 0, 0, 0, 0, true, 128); Waitframe(); } } } }