Thank you, mate
The updated version of the ActiveRings Script is also available now.
Changed the "if" line as you told me.
Earthquake Enemy
Overview
Creator:
Bagu
Added: 18 Feb 2020
Tags:
2.55,
Enemy,
NPC
|
View Script |
Information
Wanna have an enemy (no matter what type) that triggers an earthquake, synchorized with variable SFX...? Try this code
May the Triforce be with you, mates
(BTW I'm not that kind of shitty player, as it seems in the demo video - I just let the beast live, to show effects)
May the Triforce be with you, mates
(BTW I'm not that kind of shitty player, as it seems in the demo video - I just let the beast live, to show effects)
Description Setup Reviews Comments
QUAKE MASTER
(perfect to upgrade classical Bosses)
The script gives an enemy the ability to cause earthquake and (screen shake, item jinx, sword jinx), in a variable loop (delay before erathquake and before the loop restarts).
Give the enemy a sound you want it to use for the eathquake
(I modified the "Stone Door Slam" from OoT and combined it, with a pitched version of OoT's "Ganon Scream" SFX wave - made in audiacity)
(perfect to upgrade classical Bosses)
The script gives an enemy the ability to cause earthquake and (screen shake, item jinx, sword jinx), in a variable loop (delay before erathquake and before the loop restarts).
Give the enemy a sound you want it to use for the eathquake
(I modified the "Stone Door Slam" from OoT and combined it, with a pitched version of OoT's "Ganon Scream" SFX wave - made in audiacity)