Power Bracelet (Liftable)
Overview
Creator:
Emily
Updated: 17 Feb 2022
Tags:
2.55,
Weapon,
Item
Downloads: 101
|
Download Example (6 MB) |
Information
A power bracelet item script that allows you to lift pots/rocks/etc, and throw them.
Description Setup Reviews Comments
- Spawn items:
- Either under the object when you lift it, or falls out of it when you break it; configurable per-combo
- Either from a dropset, or pre-set items
- Either every time, or as a "Special Item"; i.e. Heart Piece under a rock. This mode will set Screen->State[ST_SPECIALITEM] when you pick it up, so no other special item can be on the same screen.
- Hurt enemies:
- Deal damage with the thrown object; amount configurable per-combo
- Carry across screen borders (toggle-able per-bracelet item)
- Carry in water (toggle-able per-bracelet item)
- Drop what you are holding when hit (toggle-able per-bracelet item)
- GFX/SFX:
- Use a "Weapons/Misc" sprite upon the object breaking (configurable per-combo)
- Play an SFX when it breaks (configurable per-combo)
- Undercombo- either use the screen's undercombo, or use the next combo in the list (toggle-able per combo)
- Lift from layers (which is TEMPORARY layer alteration; as one would want for this!)
Credit to ywkls for inspiration/idea (and 'ComboInFront(int dir)'), and to Moosh for 'scrollingDraws.zh', which I modified for this.
Note: The modified scrollingDraws.zh is no longer present as of V2.1.0. Scrolling draws still work, using 2.55's 'Game->Scrolling[]' system.
Changelog:
02-Nov-19 - V1.0.0 uploaded
03-Nov-19 - V1.0.1 - Lift/Throw SFX (d6/d7) added
22-Nov-19 - V2.0.0 - Overhaul. Change setup. Add lifting from layers.
24-May-20 - V2.1.0 - Remove the modified 'scrollingDraws.zh' code, use 'Game->Scrolling[]' from 2.55 instead.
12-Feb-22 - V2.1.1 - Minor update: Clarify instructions, add Player Tile Modifier option
DISCLAIMER: If you encounter any issues with using this script, PLEASE DO LET ME KNOW SO I CAN FIX IT.