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Power Bracelet (Liftable)

Creator: venrob Updated: 24 May 2020 Tags: 2.55, Weapon, Item Downloads: 32
Rating[?]: Rating: 4/5 (1 rating)
Download Example
(3.51 MB)

Description Setup Reviews Comments

  • Spawn items:
    • Either under the object when you lift it, or falls out of it when you break it; configurable per-combo
    • Either from a dropset, or pre-set items
    • Either every time, or as a "Special Item"; i.e. Heart Piece under a rock. This mode will set Screen->State[ST_SPECIALITEM] when you pick it up, so no other special item can be on the same screen.
  • Hurt enemies:
    • Deal damage with the thrown object; amount configurable per-combo
  • Carry across screen borders (toggle-able per-bracelet item)
  • Carry in water (toggle-able per-bracelet item)
  • Drop what you are holding when hit (toggle-able per-bracelet item)
  • GFX/SFX:
    • Use a "Weapons/Misc" sprite upon the object breaking (configurable per-combo)
    • Play an SFX when it breaks (configurable per-combo)
    • Undercombo- either use the screen's undercombo, or use the next combo in the list (toggle-able per combo)
  • Lift from layers (which is TEMPORARY layer alteration; as one would want for this!)
Minimum ZC version: 2.55 Alpha 40

Credit to ywkls for inspiration/idea (and 'ComboInFront(int dir)'), and to Moosh for 'scrollingDraws.zh', which I modified for this.
Note: The modified scrollingDraws.zh is no longer present as of V2.1.0. Scrolling draws still work, using 2.55's 'Game->Scrolling[]' system.
02-Nov-19 - V1.0.0 uploaded
03-Nov-19 - V1.0.1 - Lift/Throw SFX (d6/d7) added
22-Nov-19 - V2.0.0 - Overhaul. Change setup. Add lifting from layers.
24-May-20 - V2.1.0 - Remove the modified 'scrollingDraws.zh' code, use 'Game->Scrolling[]' from 2.55 instead.

DISCLAIMER: If you encounter any issues with using this script, PLEASE DO LET ME KNOW SO I CAN FIX IT.