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Newbie Boss

Overview
Creator: Moosh Updated: 29 Jun 2020 Tags: Enemy, FFC Downloads: 291
Rating[?]: Rating: 4.85/5 (12 ratings)
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(2.14 MB)
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Description Setup Reviews Comments

Blackpaintbowser  

Edited 02 November 2022 - 10:16 AM
So, I recently upgraded to 2.55 and everything but one thing are working, for some reason now all of the throw attacks are starting from the bottom of the screen. Any ideas on how to fix this? I'm using 2.55 alpha 107
 

Blackpaintbowser  

Posted 10 May 2022 - 05:23 PM
I had an Idea for an attack that would be very useful, the attack would be as follows: Transform on hit, the enemy will transform to a different enemy when hit maybe with some way to choose how many hits it takes before it transforms with the FFC for transformations
 

Blackpaintbowser  

Posted 09 November 2021 - 12:56 PM
I would like to be able to make a enemy that is 5x7 is there any way to do that?
 

Sans  

Posted 10 March 2021 - 07:47 PM
i've had some idea for you for at least 2 attacks: The first one would be a tornado attack on 2 versions. This attack functions would follow: The enemy forms a tornado (take an flame tornado for example) which the enemy would ether make the enemy float or not would depends of the Arguments. When the tornado is fully set the enemy would become invulnerable of attacks and when the attacks ends the tornado would unleash some projectiles (the effects would depended of the enemy's weapons) before disappearing and making the enemy once more vulnerable. If the enemy is floating when the attacks ends the enemy would smash the ground creating a shockwave (similar of the jump/floating shockwave attack) that would hurt the player. The other attack would be the EXplosion. The attack would be simple: The enemy throw a single projectile once or twice like we throw a bomb and when the projectile touch the ground a laser (or a fire storm) on a X or a + form would appears but with the explosion sound some times before disappearing and if the player is on the fire storm zone the player would deal repetitive damages. This one is inspired form Super Smash Bros and Icarus kid (i think)... i hope you'll like the idea ^^'
 

DietWater  

Posted 20 February 2021 - 05:02 PM
How exactly does "Attribute 9" work? Whenever I put either a sprite number, or a combo number the projectile is just invisible, and doesn't do any damage. I'm on ZQuest 2.53 if you're curious.
 

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