Prism Elemental
Overview
Creator:
Orithan
Added: 29 Jul 2019
Tags:
Enemy,
FFC
Downloads: 14
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Information
Another enemy returning from Enemy of the Month; Prism Elementals are gimmicky enemies that carry the attributes of the Prism combos in ZC. Shoot magic and (optionally) sword beams through to split them!
The demo file has Keese and Wizzrobe enemies which carry the same attributes to show how it can be applied to other enemies.
This supports versions 2.50.2 and up. The script and the demo file has been compiled in 2.53, but it should be perfectly compatible with 2.50.2.
The demo file has Keese and Wizzrobe enemies which carry the same attributes to show how it can be applied to other enemies.
This supports versions 2.50.2 and up. The script and the demo file has been compiled in 2.53, but it should be perfectly compatible with 2.50.2.
Description Setup Reviews Comments
This is an autoghosted enemy that, like its namesake, acts like the Magic Prism combos you place down in ZQuest. When magic (and optionally) sword beams hit the enemy, they get split off. These enemies are gimmicky, but they can be useful in puzzle scenarios or to spice up enemy encounters. This script runs on built-in enemy types and thus can be given to a variety of enemies to make them more interesting. Maybe you can have a Wizzrobe floating around with this? Maybe you can have a Keese flying around the screen, splitting magic blasts?
Caveats:
Due to the way the script works, any enemies running this script will have their Magic and Reflected Magic (and Sword Beam and Reflected Beam if the appropriate setting is checked) defenses set to Ignore after the first frame they run the script. Keep this in mind when designing and placing down the enemy. On the flip side, these defenses act as extra variables to record on initiation and use for other features (of which the Magic defense is in use).
Caveats:
Due to the way the script works, any enemies running this script will have their Magic and Reflected Magic (and Sword Beam and Reflected Beam if the appropriate setting is checked) defenses set to Ignore after the first frame they run the script. Keep this in mind when designing and placing down the enemy. On the flip side, these defenses act as extra variables to record on initiation and use for other features (of which the Magic defense is in use).