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Solid FFCs/Sideview Moving Platforms

Overview
Creator: Moosh Updated: 16 Feb 2019 Tags: FFC, Global Downloads: 54
Rating[?]: Rating: 4.33/5 (2 ratings)
View Script Download Example
(1.25 MB)
Information

Description Setup Reviews Comments

Alucard648  

Posted 27 August 2022 - 05:53 PM
SolidObjects[__SOLIDOBJ_FORCERESPAWNCOUNTER] does not reset automatically on quest start, so an attempt to read it, for instance, to tell apart whether crush was a result of demon wall closed in, of crushed against a random stone, will result in unfair instant death.
 

Blackpaintbowser  

Edited 31 May 2022 - 10:44 PM
I need to combine FeatherAction with your jump button script, how would I do that?

I also am wondering how you made crates that spawn infinitely. I've tried to replicate but I can't get it to work
EDIT: I figured out how to make the spawning crates
 

SparksTheUnicorn  

Posted 29 June 2020 - 09:39 PM
Do these work as platforms in top down as well?
 

Epsalon ZX  

Posted 24 March 2018 - 08:09 AM
Looks nice. I look forward to trying some quests made with this script.
  • Korben likes this
 

Alucard648  

Posted 24 March 2018 - 08:05 AM
Will it be possible to have genuine sideview pushable blocks with this script?