void HaveANotShittySubscreen() { if(Link->PressR && Link->Action != LA_SCROLLING) Link->SelectBWeapon(DIR_RIGHT); if(Link->PressL && Link->Action != LA_SCROLLING) Link->SelectBWeapon(DIR_LEFT); if(Link->PressEx1 && Link->Action != LA_SCROLLING) Link->SelectAWeapon(DIR_RIGHT); if(Link->PressEx2 && Link->Action != LA_SCROLLING) Link->SelectAWeapon(DIR_LEFT); }