import "std.zh" ffc script SpinAttackCheck{ void run(int sfx){ if ( Screen->State[ST_SECRET] ) Quit(); bool spin; while(true){ if ( Link->Action == LA_SPINNING ) spin = true; if ( !Link->Action == LA_SPINNING && spin ) { if ( sfx == 0 ) Game->PlaySound(27); if ( sfx > 0 ) Game->PlaySound(sfx); Screen->TriggerSecrets(); Screen->State[ST_SECRET] = true; Quit(); } Waitframe(); } } }