Ex1-4 Wand Item
Overview
Creator:
TheLink
Added: 12 Jul 2017
Tags:
Global,
Item
|
View Script |
Information
A script that allows you to shoot stuff with the Ex1-4 buttons when you have a certain item.
Description Setup Reviews Comments
std.zh is required for this script.
Step 1 - Setting Constants:
The first 2 constants are simple to set up. The four after that require a number from below for the projectile type.
Projectile types:
Arrow = 8
Sword Beam = 2
Boomerang = 3
Bomb = 6
Bomb Explosion = 4
Super bomb = 7
Super bomb Explosion = 5
Fire = 9
Whistle Noise = 10 (Kills Digdogger)
Bait = 11
Magic = 13
Whistle Whirlwind = 15 (Warps Link if he comes into contact with it)
Sparkle Trail = 23 (link leaves behind a trail of sparkles - no damage)
Fire Sparkle Trail = 24 (link leaves behind a trail of sparkles - damage dealing)
Step 2 - Combining Global Script: (If you already have a global script in your quest)
If you already are using a global script in the active slot, you will need to add some more code to it.
Get lines 22-42 and copy/paste them into your global script.
Make sure to put them in between the lines Waitdraw() and Waitframe().
If you need help with this, be sure to ask!
Step 1 - Setting Constants:
The first 2 constants are simple to set up. The four after that require a number from below for the projectile type.
Projectile types:
Arrow = 8
Sword Beam = 2
Boomerang = 3
Bomb = 6
Bomb Explosion = 4
Super bomb = 7
Super bomb Explosion = 5
Fire = 9
Whistle Noise = 10 (Kills Digdogger)
Bait = 11
Magic = 13
Whistle Whirlwind = 15 (Warps Link if he comes into contact with it)
Sparkle Trail = 23 (link leaves behind a trail of sparkles - no damage)
Fire Sparkle Trail = 24 (link leaves behind a trail of sparkles - damage dealing)
Step 2 - Combining Global Script: (If you already have a global script in your quest)
If you already are using a global script in the active slot, you will need to add some more code to it.
Get lines 22-42 and copy/paste them into your global script.
Make sure to put them in between the lines Waitdraw() and Waitframe().
If you need help with this, be sure to ask!