I still need help, how to use this script the right way.
I loaded ffc and global script (combined with my former version, which enables DayNight switch, Auto Slashable Animation/Sfx and flowing water) but it still does nothing.
Very sure that there's something I make wrong with the constants/configurations.
It's very difficult for me, especially because my first language is german.
Can someone tell me (in "for dummies" version), how to use it?
Moosh's Pit Script
Overview
Creator:
Moosh
Updated: 24 Apr 2018
Tags:
FFC,
Global
Downloads: 159
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View Script
Download Example (1.49 MB) |
Information
Yup, it's another pit script. Place your bets on how many it takes until we get one that doesn't suck.
Description Setup Reviews Comments
After watching Mero's pit script bug out spectacularly for the umpteenth time, I finally decided to get off my butt and make my own. Pit scripts seem to have a history of being buggy and terrible, and I can't really promise this one will turn out any differently, but at least I should be able to address the problems as they come. Better to be patching up my own broken code than somebody else's.
Immediate "Mistakes were made" update: Almost forgot to make pits interact with FFCs. Whoops!
Update 4/13/17: Fixed a bug where DMap offsets would make the pits dump Link at the last safe spot instead of the entrance. Also made pits interact properly when dropping Link into a sideview screen.
Update 5/26/17: Fixed a bug where I forgot to make the pits interact with the hookshot. Yes, seriously. It took this long for me to find out.
Update 10/11/17: Added a function, MooshPit_ResetEntry(), that lets other scripts update the return point.
Update 10/25/17: Fixed a bug where Link would collect items south of a pit while falling. Added a setting to prevent falling sprite snapping to the grid.
Update 4/24/18: Fixed the pit hitboxes. Yeah, those were broken this whole time somehow and nobody even noticed. Also added some basic (optional) slidey pit behavior.
Update 2/21/19: You fellas ever forget the raft exists? Me too. Plenty of people who used this script too. How did it take me this long to add a check for rafting?
Update 6/7/19: Added a fix for respawning on top of stairs and an experimental feature to stun enemies while falling
Immediate "Mistakes were made" update: Almost forgot to make pits interact with FFCs. Whoops!
Update 4/13/17: Fixed a bug where DMap offsets would make the pits dump Link at the last safe spot instead of the entrance. Also made pits interact properly when dropping Link into a sideview screen.
Update 5/26/17: Fixed a bug where I forgot to make the pits interact with the hookshot. Yes, seriously. It took this long for me to find out.
Update 10/11/17: Added a function, MooshPit_ResetEntry(), that lets other scripts update the return point.
Update 10/25/17: Fixed a bug where Link would collect items south of a pit while falling. Added a setting to prevent falling sprite snapping to the grid.
Update 4/24/18: Fixed the pit hitboxes. Yeah, those were broken this whole time somehow and nobody even noticed. Also added some basic (optional) slidey pit behavior.
Update 2/21/19: You fellas ever forget the raft exists? Me too. Plenty of people who used this script too. How did it take me this long to add a check for rafting?
Update 6/7/19: Added a fix for respawning on top of stairs and an experimental feature to stun enemies while falling