I like the idea of this script and something like this will definetly be really useful to have.
But I would actually prefer if the intervalls between the lightnings would be randomized. (Also, in reality you don't always hear the thunder in the same moment you see the lightning, depending on how far away the lightning was. Though, I think it isn't the best idea to go for realism sometimes..) So all I'm suggesting basically, is to make the delay between the lightnings randomized, with a LIGHTNING_DELAYMIN and LIGHTNING_DELAYMAX.
Lightning/Flash Effect
Overview
Creator:
Demonlink
Added: 07 Jul 2015
Tags:
FFC,
Misc
Downloads: 42
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View Script
Download Example (1.67 MB) |
Information
A simple script that simulates a lightning effect with an SFX. Useful so you don't have to calculate the frames until the SFX and flash sync together
Description Setup Reviews Comments
A simple script that simulates a lightning effect with an SFX. Useful so you don't have to calculate the frames until the SFX and flash sync together manually By this I mean it's mostly just plug and play. There are two versions of my script:
The first version (Lightning Effect A) needs to be set only once, and after that, you just attach it to an FFC and etc. Useful for putting this effect on various areas.
The second version (Lightning Effect B), has to be set each time you use it. Useful for making different screens than the rest, or something like that
The first version (Lightning Effect A) needs to be set only once, and after that, you just attach it to an FFC and etc. Useful for putting this effect on various areas.
The second version (Lightning Effect B), has to be set each time you use it. Useful for making different screens than the rest, or something like that