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Conveyor Bomb

Overview
Creator: Dwarlen Updated: 04 Jun 2015 Tags: FFC, Global Downloads: 60
Rating[?]: Rating: 4/5 (1 rating)
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(897.81 KB)
Information

Description Setup Reviews Comments

Allows Link's bombs and script created bombs (via a provided FFC script or you can make your own script) to follow conveyor belts. You can also allow these bombs to blow up when they collide with solid objects and/or traps.



Script Update: (06/04/2015)
1. Added three new constants that allow you to make the game play a sound when a bomb spawner spawns a new bomb, and chose whether or not bombs blow up when they run into the end of a conveyor belt.
2. Changed the BombSpawner script so that setting D4 to a value of 2 or 3 will cause it to create bombs that can trigger secrets when they explode on a bombable combo.
3. Added a counter argument to the BombConveyor function so that bombs should now travel at the same speed as Link does on a conveyor belt.
4. Made it so that bombs on a conveyor belt can now round corners without getting hung or blowing up on the corner.
Script Update: (05/27/2015)
1: The BOMB_EXPLODE constant has been split into two constants, EBOMB_EXPLODE and LBOMB_EXPLODE, these constants do the same thing as the old one, except that they only affect enemy bombs and Link bombs, respectively.
2: Two new constants have been added, ECONVEYOR_AUTO_EXPLODE and LCONVEYOR_AUTO_EXPLODE. Setting these constants to 1 will cause enemy and Link bombs (respectively) to blow up when they ride to the end of a conveyor belt. Handy for bombs with unlimited fuses that need to run into an unsolid space.
3: A bug in the ffc BombSpawner script has been fixed that caused the script to place bombs at the wrong spot when placing them in the rightward direction.