Moosh's NPC Script
Overview
Creator:
Moosh
Updated: 02 Dec 2021
Tags:
FFC
Downloads: 407
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View Script
Download Example (1.55 MB) |
Information
I made this script as an alternative to an older script by Lemmy Koopa. The script lets you have NPCs that you can talk to as well as NPCs that block your path and appear and disappear depending on what items you have. It also did away with a pretty serious bug that allowed sequence breaking.
Update: Added simplified version of the script and an example add-on script for trade sequences.
Update: Added simplified version of the script and an example add-on script for trade sequences.
Description Setup Reviews Comments
Architect Abdiel
Edited 27 April 2017 - 06:23 AM
I honestly feel this script should be used in some form in every quest. Unless perhaps you are going for an entirely NES Zelda style game. Even then I would argue its usefulness is so versatile that there's no point in using regular message rooms unless you just want to set up a shop or something that takes rupees. But still, even then you can make use of this script.
I haven't actually used the trading sequence script as I don't intend to have a trading sequence. But I can still see its usefulness later on.
I haven't actually used the trading sequence script as I don't intend to have a trading sequence. But I can still see its usefulness later on.