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6th Quest Entry - Through the Inverse Glass

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Creator: Mitsukara , Deedee Genre: Scripted Added: 14 Mar 2020 ZC Version: 2.53 Downloads: 478 Rating[?]: Rating: 4/5 (1 rating) Download Quest
(6.93 MB)
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Eddy  
Rating: 5/5

Posted 21 November 2020 - 01:11 PM
This was an extremely unique and fun quest to play, I enjoyed it from beginning to end. This certainly adds a very interesting spin to the standard Z1 experience with all of its brand new items, enemies and a wacky playstyle. Everything felt very familiar, yet really off with the entire quest being flipped. It definitely caught me off guard throughout the first half or so but once I got used to it, things went a lot more smoothly. A lot of the puzzles are extremely clever and creative, most of which I've never seen in a quest before. I got stuck quite a few times so this really does test your puzzle solving skills to a considerable degree. The general difficulty for my playthrough was nothing too bad (and I really like how you can modify these settings too) so things were very well balanced throughout.

I don't really have any critiques but I did find some water/lava tile errors in both Level-Cs where there seems to be missing tiles for the upper parts of the lava. It's a very minor thing so not a big deal, but still a thing I noticed. Another thing is that I managed to get myself stuck here. I'm not entirely sure how that happened, but I was messing around with the L2 Rope item and I just got stuck.

Overall, this was a very fun and enjoyable experience. I probably will replay the randomiser mode of this in the future, but for now I have other quests I want to finish first. Amazing work on this, easy 5/5 from me.
 

Mani Kanina  

Posted 18 March 2020 - 07:49 PM
This was, all things considered, a very unique and interesting quest to play through. I don't think there is any other quest or game like this one, which means that if you're looking for something new? Well, this quest sure delivers. That being said, I would not recommend this quest to everyone, it requires a rather fundamental understanding and expertise of Zelda 1 in order to properly progress. I don't mean that in a sense of skillfull play, in fact, this quest has a lot of difficulty modifiers in order to appeal to a wide variety of combat preferences. No, I mean more in how Zelda 1 was literally constructed, on the cartridge, how the screens were placed in memory in relation to one and another. A lot of that stuff is put to great use here, and while it is a bit tutorialized, it can be hard to grasp how it all ties together without that knowledge.

Once you're on the same page as the quest though, it delivers some extremely goofy and silly scenarios and ideas, and it just keep building up more and more of them as the game goes on. It's definitively a puzzle heavy quest, but one that offers a lot of alternative solutions and creative thinking. Not only that, there are some unique and creative minigames as well that are fun to take part in, not to mention some neat, but easy, boss fights. It's a very well rounded experience, it's just not a very traditional one. If you want a more traditional Zelda like quest, there are a lot of much better candidates in the database. If you want what this quest offers though? Well, there is basically only this one. The wide variety of options, including many nice cosmetic ones, makes sure that the adventure is attuned to your difficulty and mechanical tastes, I think just about the only thing you can't make easier is puzzle difficulty.

So yeah, want something new? Give this quest a spin and see what it's like; just expect to have to do some thinking in regards to puzzles.