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Nyroxland

Overview Feature Quest
Creator: nyrox Genre: NES-style Added: 24 Feb 2020 Updated: 01 Sep 2021 ZC Version: 2.53 Downloads: 405 Rating[?]: Rating: 3.57/5 (6 ratings) Download Quest
(1.12 MB)
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Eddy  
Rating: 3/5

Posted 10 November 2020 - 06:11 PM
Just finished this up and I have to say that this is quite a solid first quest. I can see you certainly put a lot of effort in this and it paid off for the most part. It's quite simple and plays very similarly to Z1 which is a nice change of pace from other quests I've been playing recently. The overall quest design is pretty nice, there weren't too many graphics oddities (save for a few tile errors here and there) and the dungeons look pretty neat too. The difficulty was a bit on the easy side, but there was nice scaling throughout and those extra minidungeons for items and such was a very nice touch to it all. It certainly is much better than just a random dude in a cave, so I commend the creativity there.

As for the negatives, I felt like the quest in general was a little too straightforward, kind of like a straight line from beginning to end. There wasn't too much of derivations to go off and do other things a lot of the time (save for some of the extra minidungeons) and this was primarily seen in dungeons. My advice would be to try and open up the world a bit, add some loops around the world or multiple ways to get to the same places for some interconnectivity. Within dungeons, I would also recommend to do something similar and perhaps have multiple paths to different keys or branch out items to different places besides having them be on the same linear path. Things like that would greatly help the quest imo, and for that it didn't feel too amazing when playing. The screen design and such was generally nice, but as I said, there were a few tile errors here and there (mostly forgetting to add the top parts of the mountain tiles). I'd suggest to give the overworld another scan through to fix these minor errors.

Nothing else comes to mind but I did compile an album of other oddities I came across. You can find them right here.

Overall, this was fairly solid. There were a few weird things here and there, but generally it was nice. I'm gonna give this one a solid 3/5. Good job and I'm looking forward to future quests from you!
  • nyrox likes this
 

Flynn  
Rating: 3/5

Edited 28 March 2020 - 10:01 PM
Not bad for a first quest, but way too easy for me. All bombable walls are marked, leading to too much money and easy passage through dungeons. I was filled with health and rupees the whole time. I don't remember any room that had a shutter close behind you forcing you to fight it out. Instead lurking in doorways was allowed so you could just shoot and stab til the room was clear.

On the plus side there were no real errors except for a few oddly placed warp return points. Oh, also the lava path given for the maze in level 9 doesn't match the actual path you must take. The clue says the last direction is east but is actually west. Not too hard to figure out though. All the mechanics of getting around the overworld were fun.

The best part of this quest is the dungeon design. There are many clever layouts and thoughtful ways of routing the player through. And I enjoyed how often you were allowed to see the triforce way before you could actually grab it.

I say don't be afraid of making a more challenging quest next time, Nyrox. Until then, thanks for this one!