Just finished this up and I have to say that this is quite a solid first quest. I can see you certainly put a lot of effort in this and it paid off for the most part. It's quite simple and plays very similarly to Z1 which is a nice change of pace from other quests I've been playing recently. The overall quest design is pretty nice, there weren't too many graphics oddities (save for a few tile errors here and there) and the dungeons look pretty neat too. The difficulty was a bit on the easy side, but there was nice scaling throughout and those extra minidungeons for items and such was a very nice touch to it all. It certainly is much better than just a random dude in a cave, so I commend the creativity there.
As for the negatives, I felt like the quest in general was a little too straightforward, kind of like a straight line from beginning to end. There wasn't too much of derivations to go off and do other things a lot of the time (save for some of the extra minidungeons) and this was primarily seen in dungeons. My advice would be to try and open up the world a bit, add some loops around the world or multiple ways to get to the same places for some interconnectivity. Within dungeons, I would also recommend to do something similar and perhaps have multiple paths to different keys or branch out items to different places besides having them be on the same linear path. Things like that would greatly help the quest imo, and for that it didn't feel too amazing when playing. The screen design and such was generally nice, but as I said, there were a few tile errors here and there (mostly forgetting to add the top parts of the mountain tiles). I'd suggest to give the overworld another scan through to fix these minor errors.
Nothing else comes to mind but I did compile an album of other oddities I came across. You can find them right here.
Overall, this was fairly solid. There were a few weird things here and there, but generally it was nice. I'm gonna give this one a solid 3/5. Good job and I'm looking forward to future quests from you!
Nyroxland
Overview
Feature Quest
Creator: nyrox Genre: NES-style Added: 24 Feb 2020 Updated: 01 Sep 2021 ZC Version: 2.53 Downloads: 405 Rating[?]: |
Download Quest (1.12 MB) |
Information
Complete Quest
9 donjons Nes-Style classic
Classic Item but some new way to use it
world open gradually with the item
the version is 2.53.1 not on the list
9 donjons Nes-Style classic
Classic Item but some new way to use it
world open gradually with the item
the version is 2.53.1 not on the list
About Reviews Comments Forum Topics
Description
Is my first quest
A classical 9 donjons plus a lot of mini caves
one standard overworld
the diffficulty is just little more hard that the original because use some build zc monsters and some i modify.
A classical 9 donjons plus a lot of mini caves
one standard overworld
the diffficulty is just little more hard that the original because use some build zc monsters and some i modify.
Story
Same that the first LOZ
Link need find the 8 triforces pieces before save Zelda.
Link need find the 8 triforces pieces before save Zelda.
Tips & Cheats
Trixy a new Fairy help you with guide info.
pay for good hint a lot of guy
pay for good hint a lot of guy
Credits
Me Nyrox and my girl OpefuLee for better english of my in the game.
thanks for the comment i fix somes bugs!
For this update I had a new master tester on my team: Epsalon ZX
Epsalon help me found some bug and help me a lot to correct the text
thanks for the comment i fix somes bugs!
For this update I had a new master tester on my team: Epsalon ZX
Epsalon help me found some bug and help me a lot to correct the text