Just finished this up in about 2 hours and yeah it was alright I'd say. For a first quest, you definitely have cool ideas and I can certainly see some promise already. I also see a ton of IoR inspiration from this, especially with all the SFX and some design choices. Overall, the dungeon itself was the main highlight for me, that was very fun to play through and explore and got me stumped a few times. There are a few of the typical block puzzles, but they are still pretty fun to solve and none drove to absolute insanity like I've seen other quests do lol. The difficulty in itself is pretty fine I'd say, nothing was too easy or too hard and I didn't have nearly as much of a hard time as I had thought (though that boss did spike up on difficulty like mad, so that was very steep for me, but that's about it there). There also were no bugs or any weird oversights, so that was pretty good on that part.
Pretty much what James predicted people would say, the graphics and design are not all that great for me which is unfortunate. The dungeon looked a bit better at least, but for your next quest this is something you can certainly focus on since looks alone can go pretty long ways, while also balancing out everything else. I'd certainly experiment around a bit more with screen design in general. I felt submitting stuff to Screenshot of the Week or Map of the Month occasionally (or even just posting on the Discord server) can provide some pretty good feedback to help out, but you are off to a good start I'd say. Personally, I didn't really enjoy the starting segments before the dungeon. It generally just felt like a straight line with nothing really interesting going on besides a way to collect a whole bunch of items. Branching out with optional content can go quite a long way. I understand this is meant to be quite a small quest just to get into things, so I suppose this is something to consider for future quests.
Overall though, the dungeon itself was good fun and I can definitely see potential for a full-fledged quest. I'd give this one about a 2.5/5, which rounds up to a 3. Best of luck on your future projects!
Terror of Necromancy Mini
Overview
Feature Quest
Creator: Deathrider Genre: Miniquest Added: 08 Oct 2019 Updated: 24 May 2020 ZC Version: 2.53 Downloads: 912 Rating[?]: |
Download Quest (8.21 MB) |
Information
The sole purpose of this quest was to get me into quest development but I made this with my eventual main quest in mind so nothing is random. I intend on this taking no more than maybe 2 hours since it is simply a small overworld and a dungeon. Scripting was minimal (more than expected to do) so there isn't anything super crazy here. I streamed a lot of the development of this quest on YouTube @Tytanium Joopy if you are interested in the development.
About Reviews Comments Forum Topics
Description
There is enhanced music, be sure to keep that in the same folder as the .qst
Here is the enhanced music link: https://drive.google...vCreamyl8aGNsOd
Here is the enhanced music link: https://drive.google...vCreamyl8aGNsOd
Story
Not much revealed, just a couple subtle and hidden hints of what my main quest will be.
Tips & Cheats
Get the map asap in the dungeon
Credits
Advisors and others that provided general help:
Venrob
ZoriaRPG
Dimentio
Lüt
Mitsukara
Moosh
Beta Testers:
P-Tux7
ZachAttack20192001
a30532355
Weirddud101
Soma C.
Scripts:
Venrob
Moosh
Sorry if I forgot anyone else, feel free to message me
My friend Tytanium Man for some ideas
Venrob
ZoriaRPG
Dimentio
Lüt
Mitsukara
Moosh
Beta Testers:
P-Tux7
ZachAttack20192001
a30532355
Weirddud101
Soma C.
Scripts:
Venrob
Moosh
Sorry if I forgot anyone else, feel free to message me
My friend Tytanium Man for some ideas