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The Slipstream

Overview Feature Quest
Creator: Joaish (RedTribeLink) Genre: Metroidvania Added: 16 Aug 2019 Updated: 03 Aug 2021 ZC Version: 2.53 Downloads: 911 Rating[?]: Rating: 4.71/5 (13 ratings) Download Quest
(4.07 MB)
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Eddy  
Rating: 5/5

Edited 29 February 2020 - 02:24 PM
This was a really fun quest to play. I loved the original 2-week contest version, but it's great to see all the new stuff and concepts that's been added since. All of the areas are quite unique and the usage of the elements are very well done and clever. I found great usage of almost all the items and all the extra side content for levelling up and unlocking more upgrades was really nicely done. The general difficulty was quite good, nothing felt too easy or too hard and generally everything was quite balanced. The boss with Sharton was really cool and I had a blast with that boss.

I can't really think of anything negative to say, this seemed to be really solid throughout. Maybe the only thing I can add is that it wasn't too clear as to when the quest finished, since I was under the impression that I could move on to the next part of the Slipstream without having to do the optional stuff, but it turns out that was achieved through defeating Sharton, not a big deal though. As for very minor things, I compiled a quick list of stuff I came across, in this imgur algum here.

Overall, this was a really great quest and I'm looking forward to seeing what happens next! Easy 5/5 from me.
  • Joaish (RedTribeLink) likes this
 

Tabletpillow  
Rating: 5/5

Posted 14 September 2019 - 11:49 PM
You really did improve this quest last time in the expo. Very nice quest.
 

SkyLizardGirl  
Rating: 5/5

Posted 01 September 2019 - 10:15 PM
Lol, this game is a bit funny with the clocks used for leveling things.

I dig the mario Galaxy/Odyssey music too.*

It is a bit tricky at first trying to figure out what to do, you don't get the sword at first, so using the candle type item often feels dangerous alone.

The gray crystal item in your hand that warps you back to the start of the map seems to get in the way while exploring areas, i find myself accidentally always clicking it, because i am so used to having the sword in that button.
 

Useless Old Man Wisdom  
Rating: 5/5

Edited 25 August 2019 - 11:39 AM
I agree with Aevin's criticisms, but feel that the regular difficulty was actually a little easy while the next step up in difficulty was a little too much for my preference. It seems like the difficulty options lacked a happy medium for me. Part of that minor gripe is that I ensured leveling up at every opportunity and managed to find all of the life and magic scrolls. I don't really care about combat and enemy difficulty, because I'm one of those players who lives for the puzzles and gameplay dynamics and gimmicks, the latter of which Slipstream has in well-polished abundance.

The puzzles seemed to be pretty easy throughout, with the exception of a certain one in the monochrome end stream, which I had to look at the help thread for. Luckily, that obtuse puzzle doesn't lead to anything very useful. I enjoyed the gameplay dynamics a lot, though I had to go into the subscreen and switch between items and weapons a lot due to a wide variety of enemies who have different elemental weaknesses.

All in all, Slipstream is one of the most imaginative ZC quests I have ever played. I ran into zero errors and stayed interested during the 4 hours of so it took to complete this at 99%. Slipstream is somewhere between a miniquest and a full quest, and can definitely be beaten in one sitting. Those factors lead me to give the quest a hearty "5."
 

Aevin  
Rating: 5/5

Posted 19 August 2019 - 01:22 PM
Well, the short version is, I love it.

I enjoy the elemental combat and level up system. This was a favorite of mine from the contest awhile back, and it's great to see it updated with new content and polished mechanics. It has inventive areas that don't overstay their welcome. Lots of secrets to find with subtle but smart clues.

Let's talk about the weapons. On the whole, I think the weapons work pretty well. However, I feel like so few of them use magic that the prevalence of the magic bar in level ups seems a bit silly, especially in the early game, when it takes quite awhile to get a weapon that uses it. Another issue I had was with the arrows, which used rupees when fired. In a quest where your strength progression is directly tied to rupees, it made the arrows an "avoid at all costs" weapon for me.

Bosses mostly relied on Newbie Boss, but were generally well-thought-out and avoided most of the pitfalls some users of this script fall into. I played on Normal and had plenty of challenge. Really makes me wonder about those higher difficulty modes ...

The reward for collecting all the spheres was pretty disappointing. At that point, you could have just made them heart container pieces to reward the player earlier. It would be cool if there were a more substantial reward here. I was expecting something special. I also feel that adding another compass-like item to the skeleton's shop would be good, something that chimes when spheres or relics are on-screen so people don't tear their hair out over missing those last few super subtle ones. Something with a decently high rupee cost ought to do it.

If your update hasn't already addressed this, I'd also block off those few rooms in the monochrome version of the last area. The gates and push blocks there really make it seem like there's a way to get in, but it seems like a leftover of something that never got finished. In a quest that's otherwise good about its clues, this really threw me off.

I liked the concept behind Sharton, but his difficulty felt a bit steep for that point in the game.

Everything negative I mentioned just amounted to "minor annoyances" in an otherwise great quest. I'd love to see some of this stuff addressed to make the quest even better, but it's definitely a 5 star for me. I hope that sequel gets finished!