Very nicely done. The creator clearly paid attention to every detail.
However, I am stuck on lvl 11 and can't figure out how to get to lvl 12, any suggestions?
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Legend of Pokemon Warrior
Overview
Feature Quest
Creator: HeroOfFire Genre: Metroidvania Added: 08 Feb 2017 Updated: 11 Mar 2020 ZC Version: 2.50 Downloads: 981 Rating[?]: |
Download Quest (5.33 MB) |
Information
Originally created for a Crossover Contest, this quest has grown into a massive project with lots of content.
About Reviews Comments Forum Topics
Description
Legend of Pokemon Warrior is a crossover of a crossover. Although there are many Pokemon related jokes, most of the enemies are actually from Dragon Warrior Monsters. Hence the name, Legend of Zelda + Pokemon + Dragon Warrior.
The quest is split into multiple small themed overworlds. In each, you can find a portal to the next world but it is sealed and locked with a boss lock. Explore each world and the side dungeon to find as many items as possible to break these seals and travel to the next world.
Can't seem to progress in a dungeon? Only an item near the entrance can be reached right away. The deeper parts require items that may not have appeared up to that point. Expect some backtracking to finish off earlier dungeons.
Oh, and I guess this is also a randomizer. Besides randomizing items, you can also shuffle the caves around in each individual world. You can play without anything randomized, but where's the fun in that?
Update 1.1: Fixed several bugs including a serious Framerate issue, added features from more recent projects like compass tone. Also updated one of the secret modes and added another one. Play though this series of increasingly "impossible" modes to discover the next.
Update 1.2: Game time starts at 0:00 after randomizer finishes running. Compass helps more in Infinite Dungeon. Other fixes, plays fine in 2.53.
Update 1.3: Future Proofing fixes, a certain boss shouldn't remain invincible as often, added more secret Names
The quest is split into multiple small themed overworlds. In each, you can find a portal to the next world but it is sealed and locked with a boss lock. Explore each world and the side dungeon to find as many items as possible to break these seals and travel to the next world.
Can't seem to progress in a dungeon? Only an item near the entrance can be reached right away. The deeper parts require items that may not have appeared up to that point. Expect some backtracking to finish off earlier dungeons.
Oh, and I guess this is also a randomizer. Besides randomizing items, you can also shuffle the caves around in each individual world. You can play without anything randomized, but where's the fun in that?
Update 1.1: Fixed several bugs including a serious Framerate issue, added features from more recent projects like compass tone. Also updated one of the secret modes and added another one. Play though this series of increasingly "impossible" modes to discover the next.
Update 1.2: Game time starts at 0:00 after randomizer finishes running. Compass helps more in Infinite Dungeon. Other fixes, plays fine in 2.53.
Update 1.3: Future Proofing fixes, a certain boss shouldn't remain invincible as often, added more secret Names
Story
You appear to have awoken in the World of Pokemon! Well, except most of the Pokemon have been replaced by these other monsters. And there seems to be a lack of other people around. Has something happened? Where is Zelda in all this? What does it all mean?
If you want answers, it looks like you're gonna have to explore all these worlds until you reach the last one. The only question is, how many of these worlds are there?
If you want answers, it looks like you're gonna have to explore all these worlds until you reach the last one. The only question is, how many of these worlds are there?
Tips & Cheats
For the most part, each new world has two new requirements. One required item is needed to break the seal just to reach the world, while the other is required to fully explore the new world and usually reach the boss key with it.
Compasses point to where the boss key is. No exceptions.
Maps are not totally useless. Besides showing the shape of the overworld, it also has a secret additional feature if you bothered to grab a checklist.
Speaking of which, don't ignore that portal in the first cave.
There may be clues worth writing down.
By now you should expect these kind of quests to have greater than 100% item collection. The magic number this time is 105%. How many items is that? Do the math!
Want to try something different? You can get extra lines of text during the intro by using certain names or other things.
Compasses point to where the boss key is. No exceptions.
Maps are not totally useless. Besides showing the shape of the overworld, it also has a secret additional feature if you bothered to grab a checklist.
Speaking of which, don't ignore that portal in the first cave.
There may be clues worth writing down.
By now you should expect these kind of quests to have greater than 100% item collection. The magic number this time is 105%. How many items is that? Do the math!
Want to try something different? You can get extra lines of text during the intro by using certain names or other things.
Credits
Nintendo for Zelda
GameFreak for Pokemon
VGMusic for the midis
Spriters Resource for the Pokemon and Dragon Warrior Monster sprites.
All the beta testers from as far back as the original contest.
All those who gave me ideas for certain names...
Also, those select few who gave me ideas. Terrible, terrible, ideas.
GameFreak for Pokemon
VGMusic for the midis
Spriters Resource for the Pokemon and Dragon Warrior Monster sprites.
All the beta testers from as far back as the original contest.
All those who gave me ideas for certain names...
Also, those select few who gave me ideas. Terrible, terrible, ideas.
Eddy
Posted 11 April 2017 - 08:37 AM
Surprised I haven't reviewed this yet despite finishing it months ago lol. Very enjoyable quest, I really love the unique worlds and the dungeons in each one. I also love how there are hidden dungeons in dungeons, which was a pretty neat touch. I do feel like the general concept of the worlds was a little repetitive (explore the world, find the dungeon, find seal, etc), but it isn't too big of a deal. The randomised factor was also pretty cool and added a bit of a challenge at times and there was a ton of backtracking I had to do because of that. I think I'm missing one or two items in total, but other than that I almost got everything in the quest.
But yeah, very solid quest and I would definitely play this again in the future. Easy 5/5 from me, great work.
Also, aren't you an evil one
But yeah, very solid quest and I would definitely play this again in the future. Easy 5/5 from me, great work.
Also, aren't you an evil one
CimFighter
Posted 16 March 2017 - 03:22 PM
Let me list all the things that are wrong with this quest
.
.
.
that's all that's wrong with it. Zero. LOL.
This quest is very versatile, and using various different strategies on completing this. Im kinda obsessed with this. I've beaten it like 15 times already and I continue to be hooked
5/5
.
.
.
that's all that's wrong with it. Zero. LOL.
This quest is very versatile, and using various different strategies on completing this. Im kinda obsessed with this. I've beaten it like 15 times already and I continue to be hooked
5/5
Brocknoth
Posted 26 February 2017 - 02:49 AM
I am still amazed at the capability of version 2.5.0. Item variety is off the wall, the bosses are really cool particularly the last one, cameos left and right, secrets abound, and a completion time of anywhere between 10-15 hours blind. Seriously good stuff dude.
Furryboy2222
Posted 20 February 2017 - 05:15 PM
to me, the beginning of the quest is on the hard side, but as i progressed (with my recently acquired bombs and a wand) it still provides a nice challenge. i just now learned you can catch some monsters. that helps me out plenty. overall a really fun quest. a solid 4/5 from me.
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