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Magic and Fantasy

Overview Feature Quest
Creator: Old-Skool Genre: NES-style Added: 29 Sep 2016 Updated: 23 Oct 2017 ZC Version: 2.50.2 Downloads: 867 Rating[?]: Rating: 4.2/5 (9 ratings) Download Quest
(1.7 MB)
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Description
Basically done to show off some spriting and tilework I had done for both overworld and dungeon tiles in classic, Magic and Fantasy doesn't do a lot of things fancy. It aims to impress by keeping the technical details simple and workable. That said, it still maintains a strong epic feeling which promises players an epic adventure across the grand kingdom of Hyrule. With this in mind, I do want to mention that the quest makes use of some nifty little Zquest tricks.

UPDATE - Oct. 17 2017 - Magic and Fantasy has been drastically updated.

- new graphics - certain areas of the map have had graphical additions or tweaks. This includes new background tiles on Death Mountain, a smoke effect around Kakariko Village, and a forest canopy effect over portions of the western and eastern overworld. Abei and Ama have also been resprited.
- new songs - certain parts of the overworld have been divided off into their own Dmaps and given their own background music.
- Level 8 shortcut - a certain shortcut leading to level 8 has been addressed. Level 8 has a lot of buildup for the final dungeon and isn't appropriate to access early, so this has thankfully been dealt with.
- other tweaks - some of the message strings have been changed a little bit in cases where something might have been too cryptic, or a plot element flew over someone's head, or something. Basically, I'm listening to you guys. Also, more caves, more rupees, the ability to upgrade your bomb supply to a total of 16, better mileage for the hammer, and more challenging difficulty later on.

UPDATE - Oct. 22

- fatal error patched - Level 9 was inaccessible
- 16th heart added
- apparently Armos in snowy environments routinely stand on actual snow despite having been in that position for god knows how long. BECAUSE IT MAKES A GOOD UNDER COMBO
- other things I'll pretend were always there but I really snuck in.
Story
Late in the night, sounds could be heard from Hyrule Castle. Swords clashing, people screaming... nobody outside knew what was going on, but soon monsters started appearing all over the kingdom. It was soon discovered that Princess Zelda had been taken in the night by monsters... but where? what for? Were they after the Triforce of Wisdom she kept? What would they do without the Triforce of Power, in possession of the sealed Dark Lord?

One young man from the local village sets foot in the castle, unarmed, looking for answers. His query unravels into a grand quest to reassemble the shattered Triforce of Courage and deliver the princess from evil once again.
Tips & Cheats
N/A
Credits
musical credits (and otherwise) in quest