So I finally got around to finishing this quest, and I was pleasantly surprised by all the really awesome additions you have throughout the quest. (I played this on Normal mode btw)
Once again, I had a lot of fun playing this quest and I had fun through almost the entire quest. There's plenty of things to do in the overworld, it's littered with secrets and really cool things to find, and money is never an issue (I never run out or have too much). Difficulty is nicely rebalanced and I didn't find anything too difficult, tedious or just annoying and I had a really nice challenge in most parts of the game. Screen design is really nice and simple, and the usage of Classic is really well done throughout the whole quest. I'm also very happy Level 8 has been fixed up since that was one of my biggest issues with the original quest. Level 8 was actually fun to go through and was nicely balanced this time round. I also loved the Hookshot 2 dungeon you have near the end (the Lunatic Tower or whatever it was called). Had a lot of fun with that kind of dungeon in Hookshot 2, and I had a lot of fun with it here as well.
However, there are still a few minor issues which I brought up in the original which still apply here. Wallmasters can get increasingly annoying as the quest goes on and like in the original quest, the Ancient Ruins is pretty bad with the Wallmasters. If you accidentally run into one in one of the 4 chambers, you get sent to the start of the whole dungeon rather than at the start of the chamber. Kinda sad this didn't get fixed up since Wallmasters appearing instantly when you come out of water in the Water Chamber really got frustrating, especially when you get trapped in the corner of some rooms. The Cube Enigma dungeon is also pretty awful IMO. The block puzzles in there started off fine, but then the amount of puzzles is a bit overboard. I recall seeing like 11 block puzzles on each side, and that did get quite boring fast (and really annoying when they're difficult to solve). I also dunno if the prizes are even worth it for a dungeon like that, since you get some hourglass thing that lets you go back to the starting segment where you can choose between hard and normal, but even then I don't really think there's any point in having that since you have completed the game already. I also dunno if there's more to the 5 rupees on the side where the Goriya talks about unlimited wealth, never really figured it out.
Besides those things though, this was a really great quest to play. I dunno if I'll ever bother to get through Hard mode (maybe for an LP or something, I dunno yet), but I had a lot of fun playing this. So overall, good job on making such a quality quest. This is an easy 5/5 for me, and I look forward to any future quests of yours.
- Current Location:
- PureZC
- » PureZC Forums
- » Quests
- » Legend of Lana DX - Director's Cut
Legend of Lana DX - Director's Cut
Overview
Feature Quest
Creator: Mani Kanina Genre: NES-style Added: 10 Jun 2016 Updated: 19 Jun 2016 ZC Version: 2.50.2 Downloads: 756 Rating[?]: |
Download Quest (5.23 MB) |
Information
Oh no, Cia has kidnapped Link and it's up to Lana to save him!
Lana's Legend makes a return in a Deluxe Director's Cut edition.
This quest uses enhanced music!: See description for download.
Lana's Legend makes a return in a Deluxe Director's Cut edition.
This quest uses enhanced music!: See description for download.
About Reviews Comments Forum Topics
Description
-----------------------------------------------------------------------------------------------------
THIS QUEST USES EXTRA MUSIC!!!
Download the Music pack here: [Link] (extracts to the same folder as the quest is in!)
Download the Quest & Music in the same place here: [Link]
-----------------------------------------------------------------------------------------------------
The original release of Legend of Lana was somewhat flawed, in this Director's Cut edition of it you'll experience a much more balanced and pretty looking quest. Furthermore, some additional content has been added to the game in the form of a couple of extra items and dungeons.
At it's heart, Legend of Lana is a quest that got inspired by Hyrule Warriors and the characters in it.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1? This is what the original Legend of Lana tried to be, going as far as using the original Zelda 1 overworld. In the DX edition of the quest a lot has been changed and expanded upon, including it's own overworld.
Items and enemies in this quest function very different from Zelda 1 and most Zelda classic quests. For example, arrows work on most wizzrobes and darknutz (assuming you don't hit their shields). You'll also have an unlimited supply of bombs and arrows once you have acquired them, though with the caveat that you can't spam them too much as they are on a re-charge timer. Lana also doesn't carry a shield, so you'll have to dodge more projectiles compared to Link. But your main weapon is also a ranged projectile that can multi-hit, meaning that you don't need to get as close to strike most enemies.
As of the DX version, this quest now comes with two difficulty levels: Normal and Hard. Normal is the main experience that this quest was crafted for, and as such is the recommended one. Hard is mainly for those who have beaten the DX version, as it offers enemies that deal double damage as well as larger and more complex dungeon layouts, sort of like a second quest, if you will, but without the overworld scrambling.
In regards to other features this quest offers:
THIS QUEST USES EXTRA MUSIC!!!
Download the Music pack here: [Link] (extracts to the same folder as the quest is in!)
Download the Quest & Music in the same place here: [Link]
-----------------------------------------------------------------------------------------------------
The original release of Legend of Lana was somewhat flawed, in this Director's Cut edition of it you'll experience a much more balanced and pretty looking quest. Furthermore, some additional content has been added to the game in the form of a couple of extra items and dungeons.
At it's heart, Legend of Lana is a quest that got inspired by Hyrule Warriors and the characters in it.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1? This is what the original Legend of Lana tried to be, going as far as using the original Zelda 1 overworld. In the DX edition of the quest a lot has been changed and expanded upon, including it's own overworld.
Items and enemies in this quest function very different from Zelda 1 and most Zelda classic quests. For example, arrows work on most wizzrobes and darknutz (assuming you don't hit their shields). You'll also have an unlimited supply of bombs and arrows once you have acquired them, though with the caveat that you can't spam them too much as they are on a re-charge timer. Lana also doesn't carry a shield, so you'll have to dodge more projectiles compared to Link. But your main weapon is also a ranged projectile that can multi-hit, meaning that you don't need to get as close to strike most enemies.
As of the DX version, this quest now comes with two difficulty levels: Normal and Hard. Normal is the main experience that this quest was crafted for, and as such is the recommended one. Hard is mainly for those who have beaten the DX version, as it offers enemies that deal double damage as well as larger and more complex dungeon layouts, sort of like a second quest, if you will, but without the overworld scrambling.
In regards to other features this quest offers:
- Nine main dungeons
- A couple of hidden bonus dungeons
- Around two maps worth of overworld
- Stone collecting side quest
- Achievements
- Retro tracker music OST
- Bad jokes
- Puns
Fixed a door in level 8 not working.
Fixed a warp in Lunatic Tower not working.
Implemented map functionality properly for Lunatic Tower.
Fixed a bug where Nayru's Embrace could randomly be used without costing any special.
Fixed the frame rate being crap before a certain item was found.
Made some rooms in both versions of level 5 slightly easier to see in.
Made a secret in Tropara actually have a visual cue, where as previously it did not.
Added a minor visual cue to a room in level 8.
Possibly other minor changes/bug fixes.
Fixed a warp in Lunatic Tower not working.
Implemented map functionality properly for Lunatic Tower.
Fixed a bug where Nayru's Embrace could randomly be used without costing any special.
Fixed the frame rate being crap before a certain item was found.
Made some rooms in both versions of level 5 slightly easier to see in.
Made a secret in Tropara actually have a visual cue, where as previously it did not.
Added a minor visual cue to a room in level 8.
Possibly other minor changes/bug fixes.
Story
Cia has used her time and space bending powers to kidnap Link! Take on a adventure to save Link as the up-beat sorceress Lana, blasting enemies with magic while seeking out the eight pieces of the triforce of power!
Tips & Cheats
Feel free to post in the help thread if you need advice or hints on how to proceed.
Credits
Designer and Producer
- Lunaria Stalis
- Reimu
- Mana
- Shane
- Moosh
- Reimu
- Lejes
- Colossal
- Moosh
- Jamian
- Dwarlen
- stdExtra
- Saffith
- Mero
- Justin
- FireSeraphim
- See individual file
- vgmusic.com
- The Famitracker Community & Developers
Useless Old Man Wisdom
Posted 29 June 2016 - 05:03 PM
I put off this quest for a while due to the issue with slow frame rates in the early stages, which has since been fixed. I'm glad I gave this quest another chance, because its a surprising gem very much in tge vein of Zelda 1.
Pros:
- freedom of movement over almost all of the overworld from the very start. Like in Zelda 1, even though going to certain regions with 3-4 hearts will probably get you killed, you can still do it. I wish more quests took this overworld philosophy.
- the overworld is very deep in secrets. I don't think i've ever seen this many bombable walls and obscure item triggers before.
- The money system is well balanced. Unlike most quests that throw a ton of rupees at you, but give you nothing to spend them on, I found myself actually poor and in want of money almost to the end stages.
- the difficulty is pretty much just right in normal mode - not a cakewalk but not liable to make you rage quit either.
- the overworld is pretty, which is appreciated as you'll be spending hours looking for bombable walls and other secrets.
Cons:
- the spells and staff of light aren't that useful IMO. I used Hylia's light a few times, but never found a single use for Din's fire or Faore's wind.
- the combination of whiteout visibility and windrobes in level 5 is kind of cheap.
- tropara seems relatively empty compared to the main overworld and almost like an after thought.
That said, this might be the best NES-style quest I've played yet.
Pros:
- freedom of movement over almost all of the overworld from the very start. Like in Zelda 1, even though going to certain regions with 3-4 hearts will probably get you killed, you can still do it. I wish more quests took this overworld philosophy.
- the overworld is very deep in secrets. I don't think i've ever seen this many bombable walls and obscure item triggers before.
- The money system is well balanced. Unlike most quests that throw a ton of rupees at you, but give you nothing to spend them on, I found myself actually poor and in want of money almost to the end stages.
- the difficulty is pretty much just right in normal mode - not a cakewalk but not liable to make you rage quit either.
- the overworld is pretty, which is appreciated as you'll be spending hours looking for bombable walls and other secrets.
Cons:
- the spells and staff of light aren't that useful IMO. I used Hylia's light a few times, but never found a single use for Din's fire or Faore's wind.
- the combination of whiteout visibility and windrobes in level 5 is kind of cheap.
- tropara seems relatively empty compared to the main overworld and almost like an after thought.
That said, this might be the best NES-style quest I've played yet.
- Mani Kanina likes this
OkamiTakahashi
Posted 31 July 2019 - 07:30 PM
I know this quest is kinda old, but I'm getting back into Zelda Classic rn and trying out some new things- well, things new to me at least! I'm surprised that Legend of Lana seems to be the only quest revolving around a side character/character from Hyrule Warriors! I'm impressed by the mechanics too.
I can't use ZQ for beans, so I'm mostly an ideas guy. Have you ever considered doing another full quest with another character, such as Linkle?
I can't use ZQ for beans, so I'm mostly an ideas guy. Have you ever considered doing another full quest with another character, such as Linkle?
Zaxarone
Posted 13 June 2016 - 02:03 PM
Played to level 2 on stream (it took awhile to find) I really like this, It'sell put together thus far. I will not review stars until i complete it, and It'd be cool if you could come watch sometime.
As i said, really good. I love the refill bombs feature the most, as it prevents backtracking. I hate going back for bombs. Good quest so far!
As i said, really good. I love the refill bombs feature the most, as it prevents backtracking. I hate going back for bombs. Good quest so far!
Legend of Lana DX Director's CutStarted by Mani Kanina , 10 Jun 2016 |
|
|