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Legend of Lana DX - Director's Cut

Overview Feature Quest
Creator: Mani Kanina Genre: NES-style Added: 10 Jun 2016 Updated: 19 Jun 2016 ZC Version: 2.50.2 Downloads: 757 Rating[?]: Rating: 4.57/5 (6 ratings) Download Quest
(5.23 MB)
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Eddy  
Rating: 5/5

Posted 03 September 2016 - 12:16 PM
So I finally got around to finishing this quest, and I was pleasantly surprised by all the really awesome additions you have throughout the quest. (I played this on Normal mode btw)

Once again, I had a lot of fun playing this quest and I had fun through almost the entire quest. There's plenty of things to do in the overworld, it's littered with secrets and really cool things to find, and money is never an issue (I never run out or have too much). Difficulty is nicely rebalanced and I didn't find anything too difficult, tedious or just annoying and I had a really nice challenge in most parts of the game. Screen design is really nice and simple, and the usage of Classic is really well done throughout the whole quest. I'm also very happy Level 8 has been fixed up since that was one of my biggest issues with the original quest. Level 8 was actually fun to go through and was nicely balanced this time round. I also loved the Hookshot 2 dungeon you have near the end (the Lunatic Tower or whatever it was called). Had a lot of fun with that kind of dungeon in Hookshot 2, and I had a lot of fun with it here as well.

However, there are still a few minor issues which I brought up in the original which still apply here. Wallmasters can get increasingly annoying as the quest goes on and like in the original quest, the Ancient Ruins is pretty bad with the Wallmasters. If you accidentally run into one in one of the 4 chambers, you get sent to the start of the whole dungeon rather than at the start of the chamber. Kinda sad this didn't get fixed up since Wallmasters appearing instantly when you come out of water in the Water Chamber really got frustrating, especially when you get trapped in the corner of some rooms. The Cube Enigma dungeon is also pretty awful IMO. The block puzzles in there started off fine, but then the amount of puzzles is a bit overboard. I recall seeing like 11 block puzzles on each side, and that did get quite boring fast (and really annoying when they're difficult to solve). I also dunno if the prizes are even worth it for a dungeon like that, since you get some hourglass thing that lets you go back to the starting segment where you can choose between hard and normal, but even then I don't really think there's any point in having that since you have completed the game already. I also dunno if there's more to the 5 rupees on the side where the Goriya talks about unlimited wealth, never really figured it out.

Besides those things though, this was a really great quest to play. I dunno if I'll ever bother to get through Hard mode (maybe for an LP or something, I dunno yet), but I had a lot of fun playing this. So overall, good job on making such a quality quest. This is an easy 5/5 for me, and I look forward to any future quests of yours.
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Useless Old Man Wisdom  
Rating: 5/5

Posted 29 June 2016 - 05:03 PM
I put off this quest for a while due to the issue with slow frame rates in the early stages, which has since been fixed. I'm glad I gave this quest another chance, because its a surprising gem very much in tge vein of Zelda 1.

Pros:

- freedom of movement over almost all of the overworld from the very start. Like in Zelda 1, even though going to certain regions with 3-4 hearts will probably get you killed, you can still do it. I wish more quests took this overworld philosophy.

- the overworld is very deep in secrets. I don't think i've ever seen this many bombable walls and obscure item triggers before.

- The money system is well balanced. Unlike most quests that throw a ton of rupees at you, but give you nothing to spend them on, I found myself actually poor and in want of money almost to the end stages.

- the difficulty is pretty much just right in normal mode - not a cakewalk but not liable to make you rage quit either.

- the overworld is pretty, which is appreciated as you'll be spending hours looking for bombable walls and other secrets.

Cons:

- the spells and staff of light aren't that useful IMO. I used Hylia's light a few times, but never found a single use for Din's fire or Faore's wind.

- the combination of whiteout visibility and windrobes in level 5 is kind of cheap.

- tropara seems relatively empty compared to the main overworld and almost like an after thought.

That said, this might be the best NES-style quest I've played yet.
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MermaidCim  
Rating: 5/5

Posted 26 June 2016 - 09:41 PM
Very strong quest. I love it a lot.
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WhippyBoi  
Rating: 5/5

Posted 24 June 2016 - 03:32 PM
This quest is so good I can't even describe it in a 3,000 page book.
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