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A Tribute to Yeto's Quest

Overview Feature Quest
Creator: TheOnlyOne Genre: Story-driven Added: 29 May 2016 Updated: 31 May 2016 ZC Version: 2.50 Downloads: 1004 Rating[?]: Rating: 4.13/5 (15 ratings) Download Quest
(3.07 MB)
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Description
Yeto's Quest is a quest which is infamous for being one of the worst (at least one of the lowest rated) quests in the database. Nonetheless, it is a quest I quite enjoyed playing (and you can see why by reading my review.) I wanted to create a quest which allowed others to experience some of what I found so great about it while actually being playable and bug free. That being said, this is not just a remake or cleanup of Yeto's Quest; it is very much its own quest.

Basically, you can expect a quest that requires a great deal of careful exploration and tricky puzzle solving. While there are single-room puzzles, many of the puzzles are much broader in scope. Much of your exploration will slowly teach you how the world works, and what you learn will help you discover the secrets you need to move forward. Combat in general is not very difficult, but the bosses are extremely challenging - the scripted battles in this quest have a more sophisticated AI than the typical pattern many scripted fights seem to follow. Enemies are cognizant of things like spacing and weapon range, and may make defensive moves instead of offensive ones. These combat experiences are meant as a battle of wits and involve careful thought and planning.

This is a quest which aims to question typical conceptions of "good design" and "bad design." There are numerous aspects of this quest which, out of context, would generally be considered "bad design" decisions; however, they are twisted in a way which not only subverts them, but, in my opinion, creates a unique, thought-provoking experience. The biggest mistake you can make while playing this quest is to assume anything based on traditional design decisions. There are plenty of points in this quest where you are intentionally given partial information in such a way that the typical extrapolation of this knowledge leads to completely false conclusions.

That being said, this quest is not for everyone. Only people who are patient and can approach it with an open mind will be able to enjoy the quest. You will get stuck. You will be fooled. You will need to be careful and thorough. All these not because I enjoy causing people to suffer - it is quite the opposite: in overcoming more difficult challenges, greater satisfaction can be felt. These are intended to be true, mentally stimulating challenges, not cheap tricks or unfair rooms filled with death - brute force is not the answer.

It is worth noting that this quest has a fairly significant amount of scripts for various mechanics and aesthetics. While most of the scripting is not completely in your face, it is good to keep this in the back of your mind since this means the quest may break typical ZC conventions.

While the quest can easily be beaten in under two hours if you know what you're doing, a first playthrough will likely take over ten.

WARNING: This is NOT a joke quest. This is a serious effort at creating an interesting and enjoyable quest; it took a little over two years to develop. That's not to say it doesn't have its share of humor, but don't go into this expecting a bunch of nonsense and memes.


Update (5/30/2016):
-Slightly lowered damage and HP for some boss fights.
-Fairy statues now refill bombs once you've found them.
-Made a extremely minor change that no one will ever notice.
Story
Not long ago, an archaeologist set off on a journey in search of a lost artifact.
This artifact would serve as proof of the claims made by a certain dying religion.
As one of this religion's last remaining disciples, he took his task very seriously.
His travels took him to a snowy island with a large, foreboding castle...
Tips & Cheats
You can retrieve keys after using them.

This is a quest that has save points. If you die or quit, you will lose progress back to your previous save, so make sure to save often.

Some secrets may feel arbitrary at first, but this quest has a great deal of internal consistency. That is to say, if you find something behaves in a non-standard way at some place in the quest, it will act similarly everywhere else. (I realize this is extremely vague, but it will become clear what I mean by this as you make progress in the quest.)

No maze paths have a solution.

Using brute force to find your way through dark rooms or across invisible paths is never required.

You cannot get stuck into a situation where you have to die or quit. If you think you are in such a situation, search carefully for a way out, and you will likely learn something important in the process.

The map is an extremely important tool. I made sure that the information on it accurately reflects the state of the game, including secrets, key usage, and other changes that may occur in rooms.
Credits
Akkabus & Lightwulf - Tileset
TestRunner - Ideas, support, and play testing
Yeto - Inspiration

Music credits are in the Readme.