I was originally going to give this a 3 or 4 because it started off pretty well, but as the quest went on, things got pretty bad IMO and I couldn't enjoy the quest anymore.
To start off, it's a decent quest at best, it isn't that good, but it isn't that terrible either. There are some cool ideas here and there and most of the dungeons are designed well (except for the last two). The difficulty curve starts off pretty well, until the 2nd overworld where things skyrocket pretty badly and the difficulty gets all over the place. Screen design in the dungeons are your typical Z1-style, which is always nice to see. However there are several oddities I found. For one, this looks really weird. You should at least use a different kind of tile to show that you can walk on this, since it looks horribly inconsistent with the other water tiles around the screen. This also looks pretty odd. Note the block at the bottom of the room. Other than that, the overworld is pretty empty and bland. Even if you were going for Z1 design, you still could've spiced things up and make things look less open and empty by adding more mountains and bushes and things like that (just think of Z1's overworld).
Furthermore, there were several illogical design choices. Without the help thread, I would not have been able to finish this quest. The hints in game are too vague sometimes and don't help out at all. How was I supposed to know that you had to use the Wand on a random tile in the lake? Things like that make no sense and really aren't good design choices IMO. Same can be said for shooting random bushes with arrows and using the wand on random parts of a mountain to get into Level 7. There is also that dreadful forest maze in the 2nd overworld where you got to wander around forever and hope you can get out of the maze on the way to Level 8. And getting into Level 8 itself makes no sense. I enter a screen, go back up and all of a sudden I'm in Level 8. A dungeon entrance really would've been better there. I also must say that it is a very bad idea to place triggers right on the edges of screens. When I got the Letter, I managed to go past the stairs and got myself stuck here. Also what is up with the subscreen map? Link and the map don't align correctly at all. I'd suggest to use another minimap that has smaller squares instead of those rectangles.
I said earlier that most of the dungeons were pretty alright and nicely done, but Levels 8 and 9 are definitely where things get pretty bad. I noticed that maze rooms filled with blocks started to appear, where you gotta find out which blocks you can pass through and which ones you can't pass through. They were a little irritating but not too bad. However, this is pretty terrible, and was horrible to get through. The gimmicks of Levels 8 and 9 were interesting, but were executed very poorly. In Level 8, you had to wonder around and find the correct path or else you get sent right back to the start. Alright, this wasn't TOO much of a big deal, but it really gets frustrating when you get near the end of Level 8 and you accidentally take the wrong turn, pushing you all the way back to the start. That was a bad idea IMO. Level 9 suffered the same problem, especially when you get to the 4 stairs before Ganon. Take the wrong one and back to the start you go. That was also really bad.
Overall, it was a decent quest at best, but had a lot of problems and issues. I eventually couldn't enjoy the quest that much anymore because of the illogical design choices and the gimmicks of the last two dungeons. I'll give the quest a 1.5/5, which rounds up to a 2. Don't feel discouraged by this review though, I don't mean to sound harsh or whatever, but this is how I felt about the quest. I hope you'll consider some of the stuff I've mentioned and good luck in your next quest.
A Simple Quest
Overview
Feature Quest
Creator: fireyf Genre: NES-style Added: 24 Mar 2016 Updated: 11 Mar 2017 ZC Version: 2.50.1 Downloads: 384 Rating[?]: |
Download Quest (1.06 MB) |
Information
As the title suggests this is a simple quest. Update: Using weapons on edge of screen has been enables. It was causing problems in the overworld. New Update: The Magic Key is now only available when you've got all your heart containers. I wanted it to be when you had all the Triforce pieces but I couldn't figure out how to do that.
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Description
As the title suggests this is a simple quest. Since it is my first quest I decided to keep things simple, no scripting or layers, and try something more complex with a future quest. I also stuck with the original tile set. While I didn't make any new enemies I did soup up some of the existing enemies to make things a bit more challenging. This quest uses the standard 8 dungeons to get the Triforce pieces and a 9th dungeon to rescue Zelda from Gannon. Both the overworld and the dungeons get increasingly difficult as you progress. In the future I'd like to try other tilesets, scripting, and if I can figure out how, custom enemies but for now I hope you enjoy what I've made.
Story
No story
Tips & Cheats
No cheats.
Credits
Just me.