Well, I would've been able to beat the quest if it weren't for the fact that Level 9 was completely unplayable and unbeatable, even with cheats.
The quest as a whole, wasn't that great at all. This quest just suffered a large amount of bugs and issues, some of which I had to cheat my way through because I keep getting stuck on the top-left corner when I entered some warps and collected a few Triforce pieces. Screen design as a whole isn't that great, with weird sudden colour transitions and loads of tile errors. The dungeons are all very bland and empty, with the occasional detail here and there, but as a whole, it's very poorly done. The difficulty is also all over the place, some areas being easier than others. I don't understand why you have a Death Knight in a room of a dungeon, and then use a Splitting Darknut as the boss when the splitter is a lot easier to kill. Most secrets are illogical and look really odd. I also was insanely dependent on the Lens, mostly because the later dungeons just became a walk-through maze, which isn't fun at all.
All in all, there are loads of things that can be improved with this quest. There are countless bugs and I just couldn't enjoy the quest. I was torn between a 0 or a 1, but I'm going to go right in the middle and say 0.5/5, which rounds up to a 1. With TONS of polish and bug-squishing, this could turn out to be a pretty neat miniquest.
"The Legend of Zelda: Link's Peril"
Overview
Feature Quest
Creator: UnityAlex Genre: Dungeon Romper Added: 05 Oct 2015 Updated: 09 Oct 2015 ZC Version: 2.50 Downloads: 508 Rating[?]: |
Download Quest (1.1 MB) |
Information
This quest is very old and I was very new to Zelda Classic when making it. I was too ambitious and the quest suffered as a result. Please don't use this to judge my abilities for future works. Thank you.
About Reviews Comments Forum Topics
Deedee
Posted 07 October 2015 - 10:30 AM
Not sure if the Hookshot or Lens bug is fixed yet, but try going to Quest->Misc_Data->Subscreens, then choose and open your default subscreen, click New, click Current Item, place it down were the Hookshot is supposed to be, right click the other equipable items that are currently equipable and click properties, then observe the position number. Now, open the properties of the Item you just placed down set position to the highest position number you found, plus 1, set itemclass to Hookshot, and change the up, down, left and right selects to a position associated with the item you want the selector to go to when you press in that direction, and repeat for the Lens, except set itemclass to Lens instead of Hookshot. Hope this helps.