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"The Legend of Zelda: Link's Peril"

Overview Feature Quest
Creator: UnityAlex Genre: Dungeon Romper Added: 05 Oct 2015 Updated: 09 Oct 2015 ZC Version: 2.50 Downloads: 508 Rating[?]: Rating: 2.25/5 (3 ratings) Download Quest
(1.1 MB)
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Eddy  
Rating: 1/5

Posted 23 November 2015 - 03:35 PM
Well, I would've been able to beat the quest if it weren't for the fact that Level 9 was completely unplayable and unbeatable, even with cheats.

The quest as a whole, wasn't that great at all. This quest just suffered a large amount of bugs and issues, some of which I had to cheat my way through because I keep getting stuck on the top-left corner when I entered some warps and collected a few Triforce pieces. Screen design as a whole isn't that great, with weird sudden colour transitions and loads of tile errors. The dungeons are all very bland and empty, with the occasional detail here and there, but as a whole, it's very poorly done. The difficulty is also all over the place, some areas being easier than others. I don't understand why you have a Death Knight in a room of a dungeon, and then use a Splitting Darknut as the boss when the splitter is a lot easier to kill. Most secrets are illogical and look really odd. I also was insanely dependent on the Lens, mostly because the later dungeons just became a walk-through maze, which isn't fun at all.

All in all, there are loads of things that can be improved with this quest. There are countless bugs and I just couldn't enjoy the quest. I was torn between a 0 or a 1, but I'm going to go right in the middle and say 0.5/5, which rounds up to a 1. With TONS of polish and bug-squishing, this could turn out to be a pretty neat miniquest.
 

Arkia  
Rating: 2/5

Posted 18 October 2015 - 10:16 PM
Overall this would be a decent quest, but it is held back by numerous bugs and some questionable design choices.

The quest is mostly straight forward, however there are several maze paths in the game with no in-game hints on how to solve any of them. It's clear that this quest was intended to be played with the included walkthrough, but it would be nice if it could be completed without it. There are also several instances of triggers that didn't seem to serve any purpose at all. Some notable examples being an arrow block at the beginning of a dungeon that does nothing, a cave entrance that can be bombed to reveal a different tile for the same cave entrance, and a bush that can have a sequence of items used on it and then just disappears.

The bugs are what really plague this quest though. Using F6 continue can lead you to strange places and get you stuck inside of walls in certain dungeons. Some of the Triforce pieces don't warp you out of the dungeon properly and one dungeon doesn't even have a proper exit at all. Also at the time of writing it seems this quest cannot actually be completed, since a staircase in one of the dungeons leads into a wall and prevents the player from beating the dungeon as well as the rest of the game.

All of these issues should be pretty easy to fix though, and if they do get fixed I think this a pretty fun quest that's worth playing.
  • Rainst0rm4759 likes this
 

Mr.Butters  
Rating: 3/5

Posted 06 October 2015 - 11:06 PM
not bad.
  • UnityAlex likes this