- Current Location:
- PureZC
- » PureZC Forums
- » Quests
- » The Forbidden City
The Forbidden City
Overview
Feature Quest
Creator: Jamian Genre: Dungeon Romper Added: 16 Feb 2015 Updated: 19 Nov 2018 ZC Version: 2.50 Downloads: 2394 Rating[?]: |
Download Quest (10.78 MB) |
Information
A large quest featuring a real ocarina item, gasha seeds and rings, 7 large dungeons and smaller mini-dungeons, fully scripted bosses and minibosses, minigames, scripted items... It comes with an adjustable difficulty setting to adapt to the player's skills.
About Reviews Comments Forum Topics
Description
A large quest featuring a real ocarina item, gasha seeds and rings, 7 large dungeons and smaller mini-dungeons, fully scripted bosses and minibosses, minigames, scripted items... It comes with an adjustable difficulty setting to adapt to the player's skills.
The quest includes:
- 14 different ocarina songs to learn
- 60 different rings which grant you various powers
- Many gasha seeds to plant
The difficulty has four settings: hero, normal, easy and very easy. It is always possible to lower the difficulty in-game (but not increase it) so I recommend you start in normal mode to see how you're doing before you choose a lower difficulty. Hero mode is extremely punishing and is only recommended to players who have beaten the quest in normal mode beforehand.
Estimated gameplay time: around 20 hours. You will be given a "game completion" score at the end of the quest.
The quest was created and tested with ZC 2.50.1 final.
The quest includes:
- 14 different ocarina songs to learn
- 60 different rings which grant you various powers
- Many gasha seeds to plant
The difficulty has four settings: hero, normal, easy and very easy. It is always possible to lower the difficulty in-game (but not increase it) so I recommend you start in normal mode to see how you're doing before you choose a lower difficulty. Hero mode is extremely punishing and is only recommended to players who have beaten the quest in normal mode beforehand.
Estimated gameplay time: around 20 hours. You will be given a "game completion" score at the end of the quest.
The quest was created and tested with ZC 2.50.1 final.
Story
Emperor Gogol, a despotic ruler, is searching for siblings Link and Zelda. According to a prophecy, they are the chosen ones who will one day open the gates of the Forbidden City. But Gogol's supposed allies also have plans of their own. Can Link escape his many enemies, save his sister, and protect Hyrule?
Tips & Cheats
Ask for hints on the forums if you get stuck.
For people who want to use cheats: the quest is script-heavy and by using cheats you will most likely break it. I recommend you instead post a message asking for help, or lower the difficulty setting if needed.
For people who want to use cheats: the quest is script-heavy and by using cheats you will most likely break it. I recommend you instead post a message asking for help, or lower the difficulty setting if needed.
Credits
Quest design: Jamian
Tileset: Instrumentality (Moosh)
Extra tiles: www.spriters-resource.com, EZGBC tileset, DoR tileset, Artistic
Scripts: Jamian
Additional scripts by: Colossal, Evan20000, Mero, Moosh, MoscowModder, Mr Z, Soga
Beta testing: Arieltap, Evan20000, Mister Snooze, Moosh, NewJourneysFire
Tileset: Instrumentality (Moosh)
Extra tiles: www.spriters-resource.com, EZGBC tileset, DoR tileset, Artistic
Scripts: Jamian
Additional scripts by: Colossal, Evan20000, Mero, Moosh, MoscowModder, Mr Z, Soga
Beta testing: Arieltap, Evan20000, Mister Snooze, Moosh, NewJourneysFire
Eddy
Posted 25 May 2018 - 03:06 PM
I remember playing this quest a long time ago when it was originally released, and I recall not getting very far and lost interest. In recent months, I decided to give this quest another go and try to go all the way to the end, and today I finished it. What did I think? This was an absolutely amazing quest, and a massive improvement in almost every way to Promised Lands, and I loved every part of this quest.
The flow of this quest felt a lot smoother and nicer, I really loved how the overworld was laid out, and I like the unique areas for each section of the map. Some of the custom overworld tiles (mountains specifically) really added more to the overworld than your standard Z1 tiles, which is pretty nice to see. There were plenty of things to do in the overworld and nothing ever felt too empty or too overcluttered, and the difficulty balance throughout felt just right to me. The story was pretty simplistic but nice and easy to follow, and it still remained interesting. The dungeons were the massive highlight for me when playing the quest, they were all designed very well and got very complex. I love the themes for each one and how smooth each dungeon felt. The backtracking wasn't anything too extreme and was perfectly manageable for me, which is something that is hard to achieve with large dungeons IMO. The bosses and minibosses were all challenging and very unique, the final boss was pretty damn fun too, though surprisingly it wasn't as hard as I thought it was going to be.
The custom items used throughout the quest were very cool, I was a huge fan of quite a lot of them. The Ocarina was one of my favourites, and I never thought a working one like that could ever be implemented in a ZC quest, so that was an amazing surprise for me. A lot of the songs were pretty cool, however I do wish there were more original songs rather than the Ocarina songs taken from OoT/MM, it would've made the item a bit more unique IMO, but that's a pretty minor thing. The Gasha seeds were a very nice addition too, and it was pretty nice to get that sense of surprise when collecting them, just like in the Oracles. I do wish some earlier items had a bit more of a use, like maybe bringing back some more puzzles with earlier items. There were a few spots where I saw this, but it would've been cooler to see a bit more IMO.
Besides I few things I pointed out, there aren't many other negatives I can think of, so this is pretty much almost flawless in my books. Overall, this was a fantastic quest to play through, and I enjoyed everything about it. Easy 5/5 from me, good job with this!
The flow of this quest felt a lot smoother and nicer, I really loved how the overworld was laid out, and I like the unique areas for each section of the map. Some of the custom overworld tiles (mountains specifically) really added more to the overworld than your standard Z1 tiles, which is pretty nice to see. There were plenty of things to do in the overworld and nothing ever felt too empty or too overcluttered, and the difficulty balance throughout felt just right to me. The story was pretty simplistic but nice and easy to follow, and it still remained interesting. The dungeons were the massive highlight for me when playing the quest, they were all designed very well and got very complex. I love the themes for each one and how smooth each dungeon felt. The backtracking wasn't anything too extreme and was perfectly manageable for me, which is something that is hard to achieve with large dungeons IMO. The bosses and minibosses were all challenging and very unique, the final boss was pretty damn fun too, though surprisingly it wasn't as hard as I thought it was going to be.
The custom items used throughout the quest were very cool, I was a huge fan of quite a lot of them. The Ocarina was one of my favourites, and I never thought a working one like that could ever be implemented in a ZC quest, so that was an amazing surprise for me. A lot of the songs were pretty cool, however I do wish there were more original songs rather than the Ocarina songs taken from OoT/MM, it would've made the item a bit more unique IMO, but that's a pretty minor thing. The Gasha seeds were a very nice addition too, and it was pretty nice to get that sense of surprise when collecting them, just like in the Oracles. I do wish some earlier items had a bit more of a use, like maybe bringing back some more puzzles with earlier items. There were a few spots where I saw this, but it would've been cooler to see a bit more IMO.
Besides I few things I pointed out, there aren't many other negatives I can think of, so this is pretty much almost flawless in my books. Overall, this was a fantastic quest to play through, and I enjoyed everything about it. Easy 5/5 from me, good job with this!
- Useless Old Man Wisdom likes this
PixElvis
Posted 14 August 2017 - 10:00 PM
I tried to finish it, it is very splendid, this search was like a mode of history as of other games, although it is obvious ^^ ;, I liked your search a lot, the level that I liked the most was the minotaur of the maze and the Tank of war , I did not stop playing and finally I did , you deserve 5/5, this search looked like a TV show ^^;
SomeZeldaFan
Posted 20 May 2016 - 01:14 PM
I agree with Marv Albert on most of his points, he put it very well. This quest is obviously very well scripted and worked on for countless hours. But the end result is not an enjoyable quest, but a frustration. Dungeons are extremely frustrating, the way Marv Albert explained. The overworld is good mostly. Ocarina songs, rings, the custom bosses, the mini games and much more were all great. But overall the quest is just plain frustrating to play, it's a chore, not fun. I quit playing after I reached level 3, just like the quest you made before this.
I wanted to give this a 3, but I'll give it a 4 due to all the nice work you put into making this so unique in this database.
I wanted to give this a 3, but I'll give it a 4 due to all the nice work you put into making this so unique in this database.
- Useless Old Man Wisdom likes this
xenomicx
Posted 23 July 2015 - 12:31 AM
One of a kind with implementing a playable Ocarina and ring system. Well scripted bosses for the most part, and decent dungeon design. However, most items are never used more than a few times outside the dungeon they are found in, and the rings really don't do much except give you something to find during this short quest. One overworld, barely any use of layers and really no reply value or incentive. Reminds me of Isle of Rebirth, but with only a quarter of the time spent on it.
- SomeZeldaFan likes this
)-( Marchland Malady )-(
Posted 01 September 2022 - 02:43 PM
Impressive work, Jamian. You truly are the Zaxtor Znort of Zelda Classic. If you don't know who I am comparing you to and why, check out this following link:
https://msdn.duke4.net/summer2019.php
https://msdn.duke4.net/summer2019.php
mikegonzalez2k
Posted 22 March 2018 - 09:30 PM
Found a minor bug. In the first cave, the room to the right that has 3 switches in water. If you get your boomerang before opening this chest you cannot it. The switches don't react to a boomerang like they do to the slingshot. Since it replaces your slingshot there is no way to trigger them.
The Forbidden CityStarted by Jamian , 18 Jul 2014 |
|
|