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Hitodama

Overview Feature Quest
Creator: Aevin Genre: Metroidvania Added: 27 Aug 2014 Updated: 20 Aug 2019 ZC Version: 2.50 Downloads: 1453 Rating[?]: Rating: 4.57/5 (27 ratings) Download Quest
(23.99 MB)
Information

About Reviews Comments Forum Topics

Description
Features
  • Explore a giant Labyrinth with many unique areas
  • Collect magic spells to best your foes and open the way forward
  • Face off against mysterious and sisnister opponents
  • Uncover countless secrets within the Labyrinth's walls
  • Select difficulty to match your own challenge preference and skill level
This latest version is what I'm calling the DX Update, in which the quest has been completely overhauled in the Yuurand system. This means that all the spell and enemy balancing, quality of life improvements, interface additions, and bug fixes from the past four years years have been applied. If you're looking for the original version, here's a download for Hitodama Classic.

For some supplementary info and a list of key changes this update brings, please see the forum topic here.

For discussion of the series and a casual place to hang out, you can also join the Labyrinth Discord server.
Update 8/14/2019
Story
While out walking one night, Hito spots strange, colored flames in the darkness. When he follows them, he is spirited away to the Labyrinth, an enormous dungeon where he'll have to use all of his wits to escape.
Tips & Cheats
  • Use your spells! Smart spell use can make seemingly impossible situations a breeze.
  • If you find things too difficult, spend some time searching for upgrades
  • Odd color patterns or textures in the walls can hint at secrets
  • Bosses are about pattern recognition and finding weak points and safe spots. If you rush in with guns blazing, you're going to have a bad time
  • If you're feeling overwhelmed, try reducing difficulty from the warp point menu
Credits
Please clear the game for a full list of credits.

I wanted to give a special mention to Russ. He put in a huge amount of effort for this update, as well as the underlying Yuurand system. Without him, this update would not be what it is now, and likely would have never been finished at all. He is not only a partner in my quest-making, but a personal confidant and inspiration for me in game making and life in general. I truly can't thank him enough.

Special thanks also goes to Moosh and Evan for scripting support, brainstorming, and repeated test runs.

And, of course, thanks to all the fans of Yuurand, Hitodama, and Yuurei for your continued interest and support.