I don't make quests but I have no idea what The Satellite is talking about with regards to the difficulty/final boss segments - people hate the "acidhandla" boss? Is that a boss that's used often in other quests? I thought it was pretty clever and kept things varied. I also feel that each level was distinctly more epic than the previous one, ending in a multiple part fight that was more than deserving of how 'hectic' it was, definitely not filler boss fights. I probably can't beat the final boss without being hit by a fireball but there's a 4 dose medicine refill for a reason...
Also at least there's checkpoints, especially before the final boss - was The Satellite expecting a checkpoint right before the very last segment where you just camp opposite of the fireballs? This quest could have been much worse where you had to get through a dozen+ rooms just to attempt the boss again (hi Liberation of Hyrule).
Lost Identity
Overview
Feature Quest
Creator: Joaish (RedTribeLink) Genre: Story-driven Added: 29 Mar 2014 Updated: 28 Jul 2015 ZC Version: 2.50 Downloads: 807 Rating[?]: |
Download Quest (6.53 MB) |
Information
UPDATE 7-28-15:
This is a major update to my first quest. When looking back at this, I felt it was too goofy and was riddled with too many bugs, enough to where I decided to give one last update. This is not Lost Identity DX. That game is still in the works. I just wanted to make this game more balanced, make it less "inside joke heavy", and overall make it smoother to play. Read the description for more info.
This is a major update to my first quest. When looking back at this, I felt it was too goofy and was riddled with too many bugs, enough to where I decided to give one last update. This is not Lost Identity DX. That game is still in the works. I just wanted to make this game more balanced, make it less "inside joke heavy", and overall make it smoother to play. Read the description for more info.
About Reviews Comments Forum Topics
Description
UPDATE 7-28-15:
This is a major update to my first quest. It was made in the summer of 2013, released in 2014, and now updated in 2015. Even though there will be a DX version of this (Which will be very different from this quest and have an entirely different structure), I wanted to make this quest live up to the potential I once saw in it. While this update was mostly numerous bugfixes, I decided to replace most of the things that were truly bad and replace them with something much better. Here is the list of things that were updated in this version:
- Replaced the Blue Tunic dungeon with a new minigame (You still get the Blue Tunic from it)
- Replaced the entirety of the final boss into something much shorter and enjoyable.
- Took out the 4-refill potions (including the free ones) and inserted regular potions to balance difficulty.
- Took out the Level 3 sword in order to balance the difficulty better, but replaced it with another useful item.
- Completely changed the 7th floor of the Music Tower into something shorter and less repetitive.
- Nerfed the Red Tunic in order to balance the difficulty.
- Added a bonus dungeon that gives out some rewards and a special secret for 100% the game.
- Changed some common Midi's into more unique Midi's.
- Added an NPC that travels around, gives trivia, and provide hints on puzzles.
- Edited the bosses of L3 so that it's easier to fight them and that they don't do mandatory damage.
- Tweaked the boss of L2.
- Numerous, numerous bugfixes.
QUEST DETAILS:
Lost Identity consists of one overworld, four dungeons, a few minidungeons, a bonus dungeon (recently added), and 6-8 hours of gameplay. This quest focuses a whole lot more on gameplay than on story, so please keep that in mind. I hope you enjoy!
This is a major update to my first quest. It was made in the summer of 2013, released in 2014, and now updated in 2015. Even though there will be a DX version of this (Which will be very different from this quest and have an entirely different structure), I wanted to make this quest live up to the potential I once saw in it. While this update was mostly numerous bugfixes, I decided to replace most of the things that were truly bad and replace them with something much better. Here is the list of things that were updated in this version:
- Replaced the Blue Tunic dungeon with a new minigame (You still get the Blue Tunic from it)
- Replaced the entirety of the final boss into something much shorter and enjoyable.
- Took out the 4-refill potions (including the free ones) and inserted regular potions to balance difficulty.
- Took out the Level 3 sword in order to balance the difficulty better, but replaced it with another useful item.
- Completely changed the 7th floor of the Music Tower into something shorter and less repetitive.
- Nerfed the Red Tunic in order to balance the difficulty.
- Added a bonus dungeon that gives out some rewards and a special secret for 100% the game.
- Changed some common Midi's into more unique Midi's.
- Added an NPC that travels around, gives trivia, and provide hints on puzzles.
- Edited the bosses of L3 so that it's easier to fight them and that they don't do mandatory damage.
- Tweaked the boss of L2.
- Numerous, numerous bugfixes.
QUEST DETAILS:
Lost Identity consists of one overworld, four dungeons, a few minidungeons, a bonus dungeon (recently added), and 6-8 hours of gameplay. This quest focuses a whole lot more on gameplay than on story, so please keep that in mind. I hope you enjoy!
Story
In the land of Farrow, A powerful man known as the Bioengineer, a Bio Being who betrayed his kind, steals a powerful artifact. You have traveled all the way from Hyrule to aid in the capturing of the Bioengineer, who intends to use the artifact for evil intentions.
Tips & Cheats
- Exploring will make all the difference in this quest. Going in with basic equipment can lead to your demise.
- Try to use all of the items in your inventory. It'll make combat a whole lot less stressful in the future.
- Try to use all of the items in your inventory. It'll make combat a whole lot less stressful in the future.
Credits
MAIN QUEST DESIGN:
RedTribeLink
GRAPHICS:
Pure Tileset Update Extreme
Lost Isle Tileset
MUSIC & SFX:
Purezc
vgmusic
zelda capital
HelptheWretched
RedTribeLink
GRAPHICS:
Pure Tileset Update Extreme
Lost Isle Tileset
MUSIC & SFX:
Purezc
vgmusic
zelda capital
HelptheWretched