Quest 744: Legacy Edition
Overview
Feature Quest
Creator: Ben Genre: Dungeon Romper Added: 26 Nov 2013 Updated: 06 Mar 2020 ZC Version: 2.53 Downloads: 3482 Rating[?]: |
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Information
Quest 744: Legacy Edition is a Link-to-the-Past-esque quest with two worlds, 12 dungeons, lots of scripted gameplay, and an arranged soundtrack of classic Zelda themes.
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Nashvillan
Edited 01 March 2020 - 09:16 AM
For some reason, I seem to be able to walk right across pits no problem. Unfortunately, this also means I can't fall into holes or fall from higher floors in caves and dungeons. This will probably be a gamebreaker at higher levels. I am running 2.53.0
Update, aaaand it looks like I can walk over lava just fine too. Can't walk over spikes without injury at least. Walking over slippery ice seems to also be working as intended. Looks like I can't get the items in Level 3 since apparently I have to fall down from a higher floor and can't.
Update, aaaand it looks like I can walk over lava just fine too. Can't walk over spikes without injury at least. Walking over slippery ice seems to also be working as intended. Looks like I can't get the items in Level 3 since apparently I have to fall down from a higher floor and can't.
- Malstygian and roracle82 like this
Timelord
Posted 04 April 2019 - 05:51 AM
Ben, because your scripts were compiled in 2.50.1, but you updated and resaved the quest in 2.50.2, our special catch to fix the drawing of darkroom layers thinks it is a 2.50.2 quest, and is drawing them improperly.
I made a patched quest, that has the 2.50.1 header ID restored, here:
http://timelord.inso...53/Q744-b28.qst
You should probably playtest this, and replace the .qst file in your package with it, so that the quest works properly in 2.53.0. I will look into a system fix for this in the future, so that there is a proper QR for this behaviour, as there should have been in 2.50.2.
I made a patched quest, that has the 2.50.1 header ID restored, here:
http://timelord.inso...53/Q744-b28.qst
You should probably playtest this, and replace the .qst file in your package with it, so that the quest works properly in 2.53.0. I will look into a system fix for this in the future, so that there is a proper QR for this behaviour, as there should have been in 2.50.2.