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LoZ: The Nine Villages

Overview Feature Quest
Creator: obake-san Genre: Dungeon Romper Added: 22 Apr 2008 Updated: 23 Jan 2025 ZC Version: 2.10 Downloads: 1069 Rating[?]: Rating: 4.27/5 (14 ratings) Download Quest
(2.08 MB)
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Description
An epic quest spanning across an enormous overworld. There are 8 dungeons, and 8 minilevels (dungeons or caves). You can go through 7 more optional dungeons before finally going after Ganon in level 9. A world map creates a expanding array of shortcuts to quickly get from place to place. Tons of songs arranged from a variety of old games.

The overworld should look a little familiar, I got the idea looking through the packaged booklets from my old Zelda cartridges. I made the game moderate difficulty I think. I also made an extremely thorough walkthrough for the quest, where you can choose to see limited information on where to go next, a detailed set of instructions for what to do, an item/HCP checklist with locations, and complete maps for every section of the game. Check the readme.
Story
Story, abridged version....
Eight years after Zelda 2 on the timeline:
Ganon appeared out of nowhere. He attacked North Castle before anybody had any idea what was happening. The king barely escaped before it fell. Ganon captured princess Zelda, and stole the Triforce. But fortunately, the Triforce of Wisdom had been split up across the land to keep him from getting his hands on it.
Ganon's monsters returned, and made all of Hyrule a dangerous place. The remaining nine villages became isolated, and Some of the fields became unable to farm, most of the trade routes were blocked, and some of the villages were running low on supplies. There was nothing the people could do.
Link and Abei were on their way to New Kasuto. The monsters spread from North Castle in a wave, which soon reached them, and monsters appeared all around. Abei fled into a nearby cave, leaving Link alone and surrounded. Worst of all, it was Abei's turn to carry the pack, which meant Link is without his sword.
Tips & Cheats
- Each level has 2 items in it, plus a heart container and triforce piece.
- Each minilevel has 1 item and a HCP (heart container piece) for the boss.
- 4 of the optional dungeons have an item and HCP (the first has 2 of each actually)
- 3 of the optional dungeons have a magic spell and a magic container.
- Each town has a HCP within its boundaries, or in an area next to the town with no enemies at all.
- Bombable rocks are all obvious in the overworld, most burnable bushes are too.
- Your bombs and fire will not hurt you.
- Getting lost in the Lost Woods is easy to do. Use the whistle to open a portal to the beginning.
- When you die or quit, you start out with full health, which is great for dungeons. Do you need to get back to one of the rooms near the entrance, but don't want to go through all those rooms to get back? There's no downside to strategically quitting and continuing (unless you're trying to collect rupees or refill bombs along the way back).
- Walkthrough.... I can't make it any easier than that.
Credits
obake-san and that's it. Is that selfish? Then here's some more people.

Tileset is by Radien, with randomized overworld and cave tiles by obake-san. Additional tiles by PrinceMSC, Ccc, Marcus, Wild Bill, obake-san.

Music direction by obake-san, with some help from knives, maxov, and johna.

Beta testing was pretty much all me, other than reported bugs.
this is version v1.00
Massive graphics update, affecting the entire overworld and caves. Most tiles have four to ten variations, so repeating patterns are not a strain on the eye.
Introduction to the game was added. You can even skip it.
A few other minor bug fixes. There were no changes to gameplay or difficulty, beyond the aesthetics.