I'm giving this a 5, as it does well what a demo should do in my mind. It also has a lot of potential.
I have DMed you most of my finds, now let me offer some of my personal thoughts.
I think it is a very solid start, the quest makes me want to explore the overworld and play the quest.
There are some issues of things being cramped, but it's not as bad as many quests I've played. And sometimes the traps are placed with barely any room to pass by.
There is a room in level 4 where you emerge from a staircase to 4 shooters and a lot of enemies. I would lessen the number of enemies on that screen and/or shooters.
To be fair, I did go into and beat level 4 without the white sword though.
Another thought. The dungeons themselves are decent, but they feel kind of close together to me. I wouldn't say change anything in this quest, but maybe take that into consideration in the future.
Lastly, I recommend doing something between dungeons. Like how the Oracle games have some story/quest line between dungeons, I think this quest could benefit from things like that.
Good luck, regardless of how much of this you go with, I will most likely play it. Solid start.
Posted 11 July 2018 - 07:25 PM
Shaping up to be a really solid dungeon romper! The world feels expansive, and I found myself wanting to explore it. The dungeons are aesthetically pleasing and well laid out (though I only got to see the first two). Getting the hookshot so early felt like a nice change of pace.
Not sure if this is intentional, but in shallow water, Link still drowns on the lilypad tiles.
I experienced a strange bug when I attempted to fullscreen the quest- it crashed ZC and didn't save my data. This may be a quirk of ZC on my computer, however. As such, I only got to play level 1 and part of level 2.
Also, I'd be happy to help with the dungeon music selection if you'd like.